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mutie rework yaaay #194
mutie rework yaaay #194
Conversation
Should definitely have a few more mutie slots, maybe 3 or 4 roundstart, there's a few people who like to team up as mutants! |
it's for balance reasons mostly, both to make up for the fact that mutants are stronger, and to keep mutants from rivaling the other factions, which they're gonna have to use the fev pits in order to do so, three slots is plenty, trust me. |
…nto supermutant-rework
…il-Mary into supermutant-rework
another nerf
last nerf
i lied, last nerf for real
tweak
i'm a very finnicky man
About The Pull Request
reworks super mutants to be less lame and less weak
Pre-Merge Checklist
Changelog
🆑
add: added super mutant loadouts, roundstart text, added doug the centaur and brah-min as pets for the mutie base
tweak: tweaked the mutie base
balance: rebalanced super mutants to be tougher, faster, and stronger (both in punch damage and in melee) then humans, reduced mutie slots from 10 to 2 and set the fev pits to 0 charges roundstart to compensate.
/:cl: