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Build & Publish Docfx #6

Build & Publish Docfx

Build & Publish Docfx #6

Triggered via schedule August 4, 2024 01:37
Status Failure
Total duration 15m 18s
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build-docfx.yml

on: schedule
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12 warnings
docfx
The following actions uses node12 which is deprecated and will be forced to run on node16: space-wizards/[email protected]. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
docfx
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/[email protected], space-wizards/[email protected], actions/[email protected]. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
docfx: RobustToolbox/Robust.Shared/Utility/MarkupNode.cs#L10
'MarkupNode' overrides Object.Equals(object o) but does not override Object.GetHashCode()
docfx: RobustToolbox/Robust.Shared/ViewVariables/ViewVariablesTypeHandler.cs#L213
'Logger.ErrorS(string, Exception, string, params object?[])' is obsolete: 'Use ISawmill.Error'
docfx: RobustToolbox/Robust.Shared/ComponentTrees/ComponentTreeSystem.cs#L289
'IMapManager.GetMapEntityId(MapId)' is obsolete: 'Use TryGetMap'
docfx: RobustToolbox/Robust.Shared/Utility/ZStd.cs#L288
The '&' operator should not be used on parameters or local variables in async methods.
docfx: RobustToolbox/Robust.Shared/Utility/ZStd.cs#L288
The '&' operator should not be used on parameters or local variables in async methods.
docfx: RobustToolbox/Robust.Shared/Player/Filter.cs#L48
'TransformComponent.MapPosition' is obsolete: 'Use TransformSystem.GetMapCoordinates'
docfx: RobustToolbox/Robust.Shared/Player/Filter.cs#L57
'TransformComponent.MapPosition' is obsolete: 'Use TransformSystem.GetMapCoordinates'
docfx: RobustToolbox/Robust.Shared/Player/Filter.cs#L176
'TransformComponent.WorldPosition' is obsolete: 'Use the system method instead'
docfx: RobustToolbox/Robust.Shared/Physics/Systems/SharedPhysicsSystem.Components.cs#L56
'SharedPhysicsSystem.SetAwake(EntityUid, PhysicsComponent, bool, bool)' is obsolete: 'Use SetAwake with EntityUid<PhysicsComponent>'
docfx: RobustToolbox/Robust.Shared/Player/Filter.cs#L268
'TransformComponent.WorldPosition' is obsolete: 'Use the system method instead'