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Modify creature walk speed in debug mode #2551

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merged 3 commits into from
Feb 28, 2024

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allmtz
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@allmtz allmtz commented Feb 24, 2024

Added debug environment variables to modify the walking speed of creatures. This helps save time when manually testing creatures abilities/targeting/movement/etc.

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@DreadKnight
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@allmtz This is good stuff. Will test soon and I also need to check if there was already an open issue for this, as we actually needed this, it was being considered already for a while now.

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This seems to break the game -> https://ancientbeast-kxz7h6a0q-freezingmoon.vercel.app/

Screenshot_20240228_030326

Basically red Dark Priest vanishes when about to move, turn can be skipped, blue Dark Priest can't be moved around either.

@DreadKnight DreadKnight marked this pull request as draft February 28, 2024 01:05
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allmtz commented Feb 28, 2024

This seems to break the game -> https://ancientbeast-kxz7h6a0q-freezingmoon.vercel.app/

Should be good now. I changed the variable name to include the units, looks like the #ms comment was messing up the parsing.

@DreadKnight DreadKnight marked this pull request as ready for review February 28, 2024 05:24
@DreadKnight DreadKnight merged commit 0be088e into FreezingMoon:master Feb 28, 2024
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@allmtz allmtz deleted the faster-walking branch February 29, 2024 19:43
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2 participants