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Revamp Gumble's passive ability #2654
Revamp Gumble's passive ability #2654
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Related to FreezingMoon#2635 Revamp Gumble's passive ability 'Gooey Body' to create a trap when Gumble is killed. * Modify `src/abilities/Gumble.ts` to implement the new 'Gooey Body' ability. * When Gumble is killed, create a trap at Gumble's location that pins any unit that walks over it. * The trap prevents movement for the current round but allows the use of abilities. * Movement-related abilities can free the unit if landing outside the goo. * The trap remains until overlapped by another similar trap. * The upgraded ability does not affect allied units. * Add the sprite file `assets/autoload/phaser/units/sprites/trap_goey-body.png` to the repository. * Ensure the new ability is triggered by the 'onDeath' event.
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@vishwamartur Heya! Thanks for the PR. Vercel threw some errors when trying to build this, so I'm not yet able to test:
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Sure let me check on it |
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Related to #2635
Revamp Gumble's passive ability 'Gooey Body' to create a trap when Gumble is killed.
src/abilities/Gumble.ts
to implement the new 'Gooey Body' ability.assets/autoload/phaser/units/sprites/trap_goey-body.png
to the repository.