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chore(release): 1.0.4 [skip ci]
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## [1.0.4](v1.0.3...v1.0.4) (2021-01-23)

### Bug Fixes

* adjust reflection code in `SceneOverlayWindow` for Unity 2019 ([8cff072](8cff072)), closes [#2](#2)
* fix incorrect height for first flag in `TilesetFlagsMaskDrawer` ([5939246](5939246))
* Unity 2020 code for `SceneOverlayWindow` ([6194578](6194578))
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semantic-release-bot committed Jan 23, 2021
1 parent c77a9d6 commit 12501b8
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9 changes: 9 additions & 0 deletions Assets/Mesh Tilesets/CHANGELOG.md
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## [1.0.4](https://github.com/FreshlyBrewedCode/unity-mesh-tilesets/compare/v1.0.3...v1.0.4) (2021-01-23)


### Bug Fixes

* adjust reflection code in `SceneOverlayWindow` for Unity 2019 ([8cff072](https://github.com/FreshlyBrewedCode/unity-mesh-tilesets/commit/8cff0721a7c317a142d5f440c2237afc264c2349)), closes [#2](https://github.com/FreshlyBrewedCode/unity-mesh-tilesets/issues/2)
* fix incorrect height for first flag in `TilesetFlagsMaskDrawer` ([5939246](https://github.com/FreshlyBrewedCode/unity-mesh-tilesets/commit/59392468e1ed3728a0a2a5731e18ccc085aab08f))
* Unity 2020 code for `SceneOverlayWindow` ([6194578](https://github.com/FreshlyBrewedCode/unity-mesh-tilesets/commit/61945783f428a3f860b469c5031ec35edc2dbc16))

## [1.0.3](https://github.com/FreshlyBrewedCode/unity-mesh-tilesets/compare/v1.0.2...v1.0.3) (2021-01-02)


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2 changes: 1 addition & 1 deletion Assets/Mesh Tilesets/package.json
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{
"name": "com.freshlybrewedcode.unity-mesh-tilesets",
"version": "1.0.3",
"version": "1.0.4",
"displayName": "Mesh Tilesets",
"description": "a Unity plugin to place objects along ProBuilder meshes based on rules from tileset. Heavily inspired by the tooling in Source 2.",
"unity": "2020.2",
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