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1.1.0-1.19.2

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@MerpisMe MerpisMe released this 29 Sep 19:32

FEATURES

  • Added Display Lantern block
  • Added Ancient Horn Fragment
  • Added Stone Chests
  • Added Copper Horns
  • Added Jellyfish
  • Added Mesoglea blocks
  • Added Nematocyst blocks
  • Added Abandoned Cabins

JELLYFISH CAVES

A flooded, mysteriously beautiful biome hiding beneath the ocean floor.

  • Filled with shallow water pools.
  • Home to the two pearlescent Jellyfish.
  • Nematocyst frequently generates around the biome.
  • Mesoglea patches decorate the floors and ceilings.
  • Calcite blobs will sometimes generate here.

BLOCKS

DISPLAY LANTERN

A stylish hanging container!

  • Can hold up to one item or four Fireflies at a time.
  • Each Firefly inside will emit a bit of light, and light-emitting blocks inside will emit their expected levels of light.
  • Can be used to display items and Fireflies in a fashionable way.

MESOGLEA

A context-dependent semi-permeable block!

  • Are found generating naturally in Jellyfish Caves.
  • When waterlogged, will allow all mobs to swim through it.
  • Emits a light level of 7.
  • Can be crafted with four Nematocyst of the same color.

NEMATOCYST

An atmospheric cluster.

  • Can be placed on all faces of blocks and emits light.
  • Can be crafted into Mesoglea.
  • Dropped by Jellyfish, taking on the respective color

STONE CHEST

A new type of chest with a heavy lid, found in the ruins of Ancient Cities.

  • Can be crafted with Cobbled Deepslate in the shape of a Boat, and three Cobbled Deepslate Slabs on top.
  • Hoppers can neither pull nor insert items from/into Stone Chests.
  • The Stone Chest's heavy lid must be lifted with careful strength. Once lifted high enough, you only have a short amount of time before the lid tips and slams shut.
  • All loot will shatter and crumble if the Stone Chest is broken. Note that this only applies to loot generated by loot tables; items placed in Stone Chests by players will not be lost.

MOBS

JELLYFISH

A new venomous and gelatinous mob!

  • Come in multiple colors.
  • Are passive but will sting anything that comes into contact with them.
    • However, will chase after attackers if provoked
  • Like all other fish, Jellyfish can be scooped into buckets.
  • Drop Nematocyst upon death.

ITEMS

COPPER HORN

A new tube for your windy desires.

  • Will play a single note when used, which will loop until the player stops using it.
  • The pitch of the note depends on how high you're looking.

ANCIENT HORN FRAGMENT

  • Takes the place of the Ancient Horn in ancient city loot
  • Can be crafted into an ancient horn if combined with gold ingots and echo shards

STRUCTURES

ABANDONED CABINS

A small room. In Your Room.

  • Generate sparsely throughout the underground world.
  • Contain Barrels and Stone Chests waiting to be looted.

CHANGES

BIOME CHANGES

  • Beta Beaches have been reintroduced!
  • Added dying trees!
  • Added large fern and tall grass feature to taiga biomes!

BLOCK CHANGES

  • Cacti can now be mined faster with an axe.
  • Pointed Dripstone dripping water onto dirt will now convert it to Mud.
  • Reinforced Deepslate can now be rotated like Deepslate.
  • The stems of Dripleaves can now properly be powered.
  • Gravel now has its own custom sounds!
  • Clay now has its own custom sounds!
  • Soul Fire now has its own custom ambient sounds!
  • Sculk slabs, stairs, and walls will now be converted into Sculk whenever a Sculk Charge passes over compatible stairs, slabs, or walls in non-worldgen scenarios.
  • Dripstone can now convert Dirt into Mud.
  • Dripstone can dry out Sponges.

ITEM CHANGES

GOAT HORN

  • Now only play while the button is held, stopping if released.
  • No more cooldown.

LUNADE - THE OTHER SIDE

  • The "Lunade - The Other Side" music disc has been renamed to "Lunade - Back" to prevent confusion with the "Lena Raine - Otherside" music disc.

ANCIENT HORN

  • No longer generates naturally within chests, replaced by Ancient Horn Fragments

ENTITY CHANGES

  • Projectiles will now create block particles upon landing.
  • The Enderman's staring sound will now follow its position and stop upon death.

CONFIG

  • Completely revamped and split into four sections: Blocks, Items, Entities, and Worldgen.
  • Added many, many new config toggles for features in the mod

BLOCK CONFIG

  • Sculk Sensor Tendrils (Vanilla/MC Live 2020)
  • Shrieker Gargling
  • Custom Soul Fire Sounds

ENTITY CONFIG

  • Entities walk over rails?
  • Warden Death Animation
  • Warden Emerges from Spawn Egg
  • Warden Swim Animation
  • Warden Custom Tendril Animation

ITEM CONFIG

  • Ancient Horn shatters glass
  • Ancient Horn can summon Warden from player-placed Shriekers
  • Projectiles make block break particles on impact

WORLDGEN CONFIG

  • Windswept Savanna Biome Placement
  • Jungle Biome Placement
  • Swamp Placement
  • Mangrove Swamp Placement
  • Beta Beach generation
  • Fallen Log generation
  • Wilder Wild tree generation
  • Wilder Wild foliage generation

non-description

  • Presence Footsteps Compatibility
  • Misc Texture Fixes
  • Added Block breaking particles when arrows hit blocks.
  • Baobab Saplings have been replaced with Baobab Nuts
  • New Shelf Fungus loot tables
  • New Sculk Spreading