1.1.0-1.19.2
FEATURES
- Added Display Lantern block
- Added Ancient Horn Fragment
- Added Stone Chests
- Added Copper Horns
- Added Jellyfish
- Added Mesoglea blocks
- Added Nematocyst blocks
- Added Abandoned Cabins
JELLYFISH CAVES
A flooded, mysteriously beautiful biome hiding beneath the ocean floor.
- Filled with shallow water pools.
- Home to the two pearlescent Jellyfish.
- Nematocyst frequently generates around the biome.
- Mesoglea patches decorate the floors and ceilings.
- Calcite blobs will sometimes generate here.
BLOCKS
DISPLAY LANTERN
A stylish hanging container!
- Can hold up to one item or four Fireflies at a time.
- Each Firefly inside will emit a bit of light, and light-emitting blocks inside will emit their expected levels of light.
- Can be used to display items and Fireflies in a fashionable way.
MESOGLEA
A context-dependent semi-permeable block!
- Are found generating naturally in Jellyfish Caves.
- When waterlogged, will allow all mobs to swim through it.
- Emits a light level of 7.
- Can be crafted with four Nematocyst of the same color.
NEMATOCYST
An atmospheric cluster.
- Can be placed on all faces of blocks and emits light.
- Can be crafted into Mesoglea.
- Dropped by Jellyfish, taking on the respective color
STONE CHEST
A new type of chest with a heavy lid, found in the ruins of Ancient Cities.
- Can be crafted with Cobbled Deepslate in the shape of a Boat, and three Cobbled Deepslate Slabs on top.
- Hoppers can neither pull nor insert items from/into Stone Chests.
- The Stone Chest's heavy lid must be lifted with careful strength. Once lifted high enough, you only have a short amount of time before the lid tips and slams shut.
- All loot will shatter and crumble if the Stone Chest is broken. Note that this only applies to loot generated by loot tables; items placed in Stone Chests by players will not be lost.
MOBS
JELLYFISH
A new venomous and gelatinous mob!
- Come in multiple colors.
- Are passive but will sting anything that comes into contact with them.
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- However, will chase after attackers if provoked
- Like all other fish, Jellyfish can be scooped into buckets.
- Drop Nematocyst upon death.
ITEMS
COPPER HORN
A new tube for your windy desires.
- Will play a single note when used, which will loop until the player stops using it.
- The pitch of the note depends on how high you're looking.
ANCIENT HORN FRAGMENT
- Takes the place of the Ancient Horn in ancient city loot
- Can be crafted into an ancient horn if combined with gold ingots and echo shards
STRUCTURES
ABANDONED CABINS
A small room. In Your Room.
- Generate sparsely throughout the underground world.
- Contain Barrels and Stone Chests waiting to be looted.
CHANGES
BIOME CHANGES
- Beta Beaches have been reintroduced!
- Added dying trees!
- Added large fern and tall grass feature to taiga biomes!
BLOCK CHANGES
- Cacti can now be mined faster with an axe.
- Pointed Dripstone dripping water onto dirt will now convert it to Mud.
- Reinforced Deepslate can now be rotated like Deepslate.
- The stems of Dripleaves can now properly be powered.
- Gravel now has its own custom sounds!
- Clay now has its own custom sounds!
- Soul Fire now has its own custom ambient sounds!
- Sculk slabs, stairs, and walls will now be converted into Sculk whenever a Sculk Charge passes over compatible stairs, slabs, or walls in non-worldgen scenarios.
- Dripstone can now convert Dirt into Mud.
- Dripstone can dry out Sponges.
ITEM CHANGES
GOAT HORN
- Now only play while the button is held, stopping if released.
- No more cooldown.
LUNADE - THE OTHER SIDE
- The "Lunade - The Other Side" music disc has been renamed to "Lunade - Back" to prevent confusion with the "Lena Raine - Otherside" music disc.
ANCIENT HORN
- No longer generates naturally within chests, replaced by Ancient Horn Fragments
ENTITY CHANGES
- Projectiles will now create block particles upon landing.
- The Enderman's staring sound will now follow its position and stop upon death.
CONFIG
- Completely revamped and split into four sections: Blocks, Items, Entities, and Worldgen.
- Added many, many new config toggles for features in the mod
BLOCK CONFIG
- Sculk Sensor Tendrils (Vanilla/MC Live 2020)
- Shrieker Gargling
- Custom Soul Fire Sounds
ENTITY CONFIG
- Entities walk over rails?
- Warden Death Animation
- Warden Emerges from Spawn Egg
- Warden Swim Animation
- Warden Custom Tendril Animation
ITEM CONFIG
- Ancient Horn shatters glass
- Ancient Horn can summon Warden from player-placed Shriekers
- Projectiles make block break particles on impact
WORLDGEN CONFIG
- Windswept Savanna Biome Placement
- Jungle Biome Placement
- Swamp Placement
- Mangrove Swamp Placement
- Beta Beach generation
- Fallen Log generation
- Wilder Wild tree generation
- Wilder Wild foliage generation
non-description
- Presence Footsteps Compatibility
- Misc Texture Fixes
- Added Block breaking particles when arrows hit blocks.
- Baobab Saplings have been replaced with Baobab Nuts
- New Shelf Fungus loot tables
- New Sculk Spreading