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Release Version 1.0.0.1
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Frvetz committed Aug 10, 2022
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# SlipDestroysFields

-- WORK IN PROGRESS --
This mod is not finished and could corrupt your savegame or might destroy your fields to much!
In reality, when the tyres of a vehicle spin on the field or on grass, the ground starts to rip up. With this mod, this can now also be simulated in virtual agriculture, so that, for example, grassland has to be reseeded with a weeder, which has a seeder, or the correct tyres have to be used in wet conditions.

This mod for Farming Simulator 2022 changes the ground under the tyres on fields you own to cultivated fields when a tyre has slip.
In the game settings, the strength of the destruction can be selected in order to always get the optimal amount of destruction in every situation, or when playing with mods that influence the tyres (e.g. REA Wheels).
Likewise, you can set whether you want to be warned by a flashing text when the soil is being destroyed.

Destruction strength is adjustable in the Ingame-Settings.
The following options are available:

Works with the REA-Mod.
- Little
- Medium (recommended)
- Much
- None

- When the ground is destroyed, the status of the respective field changes to " Cultivated". This is visually represented by the cultivator texture and particles behind the wheels.
- At the end of this readme file and in the files SlipDestroysFields.lua/registerSlipDestroysFields.lua you can find a tutorial for customising the strengths.
- If you have any questions, requests or problems, please feel free to contact the following email: [email protected]


#Changelog#
Info: If you have edited the mod yourself, you will have to edit it again after an update.

Changelog Version 1.0.0.1:
- Removed unwanted debug text that appeared with additional wheels and slip
- Added particles when the wheel is turned with slip
- Added the ability to set in the game settings whether a flashing text indicates when the soil is being destroyed



TUTORIAL

##English##

-Step-To-Step Guide for adjusting the values-

- 1. Unzip the Mod

- 2. Open the file "registerSlipDestroysFields.lua"

- 3. Look for the lines 'registerSlipDestroysFields.Strength = 1.8 -- Option "Little Destruction" ' at the end of the script (lines 208-212)
'registerSlipDestroysFields.Strength = 1.65 -- Option "Medium Destruction" '
'registerSlipDestroysFields.Strength = 1.5 -- Option "Much Destruction" '

- 4.
1. Change the number "1.8" in line 208 (registerSlipDestroysFields.Strength = 1.8 -- Option "Little Destruction") to change the destruction amount for the selected option "Little Destruction".

2. Change the number "1.65" in line 210 (registerSlipDestroysFields.Strength = 1.65 -- Option "Medium Destruction") to change the destruction amount for the selected option "Medium Destruction".

3. Change the number "1.8" in line 212 (registerSlipDestroysFields.Strength = 1.8 -- Option "Much Destruction") to change the destruction amount for the selected option "Much Destruction".


!The numbers are very sensitive and do not need to be changed much to notice a change. Even a change of 0.1 has a remarkable impact!

- 5. Save the edited file

- 6. Zip the mod

- 7. Insert the now zipped mod into your mod folder

- 8. Delete the unzipped version of the mod


##Deutsch##

-Schritt-für-Schritt-Anleitung zum Anpassen der Werte-

- 1. Entpacken sie den Mod

- 2. Öffnen Sie die Datei "registerSlipDestroysFields.lua"

- 3. Suchen Sie die Zeilen 'registerSlipDestroysFields.Strength = 1.8 -- Option "Little Destruction" ' am Ende des Skripts (Zeilen 208-212)
'registerSlipDestroysFields.Strength = 1.65 -- Option "Medium Destruction" '
'registerSlipDestroysFields.Strength = 1.5 -- Option "Much Destruction" '

- 4.
1. Ändern Sie die Zahl "1.8" in Zeile 208 (registerSlipDestroysFields.Strength = 1.8 -- Option "Little Destruction"), um die Zerstörungsstärke für die gewählte Option "Geringe Zerstörung" zu ändern.

2. Ändern Sie die Zahl "1.65" in Zeile 210 (registerSlipDestroysFields.Strength = 1.65 -- Option "Medium Destruction"), um den Zerstörungsgrad für die gewählte Option "Mittlere Zerstörung" zu ändern.

3. Ändern Sie die Zahl "1.8" in Zeile 212 (registerSlipDestroysFields.Strength = 1.8 -- Option "Much Destruction"), um den Zerstörungsgrad für die gewählte Option "Viel Zerstörung" zu ändern.


!Die Zahlen sind sehr empfindlich und müssen nicht viel geändert werden, um eine Änderung zu bemerken. Selbst eine Änderung von 0,1 hat eine bemerkenswerte Auswirkung!

- 5. Speichern Sie die bearbeitete Datei

- 6. Packen Sie den Mod

- 7. Fügen Sie den nun gepackten Mod in Ihren Modordner ein

- 8. Löschen Sie die ungepackte Version des Mods


##Français##

-Guide étape par étape pour ajuster les valeurs-

- 1. Dézipper le Mod

- 2. Ouvrir le fichier "registerSlipDestroysFields.lua"

- Recherchez les lignes 'registerSlipDestroysFields.Strength = 1.8 -- Option "Little Destruction"' à la fin du script (lignes 208-212)
'registerSlipDestroysFields.Strength = 1.65 -- Option "Medium Destruction" '
'registerSlipDestroysFields.Strength = 1.5 -- Option "Much Destruction" '

- 4.
1. Modifiez le nombre "1,8" à la ligne 208 (registerSlipDestroysFields.Strength = 1,8 -- Option "Little Destruction") pour modifier la quantité de destruction pour l'option sélectionnée "Petite de destruction"

2. Changez le nombre "1.65" dans la ligne 210 (registerSlipDestroysFields.Strength = 1.65 -- Option "Medium Destruction") pour changer le montant de destruction pour l'option sélectionnée "Moyen de destruction"

3. Changez le nombre "1.8" dans la ligne 212 (registerSlipDestroysFields.Strength = 1.8 -- Option "Much Destruction") pour changer le montant de destruction pour l'option sélectionnée "Beaucoup de destruction"


! Les chiffres sont très sensibles et il n'est pas nécessaire de les modifier beaucoup pour remarquer un changement. Même un changement de 0,1 a un impact remarquable !

- 5. Enregistrez le fichier modifié

- 6. Zippez le mod

- 7. Insérez le mod maintenant zippé dans votre dossier de mods

- 8. Supprimez la version non compressée du module

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