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A powerful packet-based hologram system built with Minecraft's display entities for better performance and flexibility.

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Furq07/HoloDisplays

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HoloDisplays

A powerful packet-based hologram system built with Minecraft's display entities for better performance and flexibility.

Minecraft Fabric License Discord

Overview

HoloDisplays is a performance-focused hologram mod that uses packets and Minecraft's display entities to create virtual displays. Since it's entirely packet-based and doesn't spawn actual entities in the world, it provides excellent performance while letting you create awesome visual displays on your server.

Features

Core Features
🚀 Packet-Based System
No real entities spawned, just efficient network packets for optimal server performance
Animations Support
Create dynamic text displays with smooth text animations
📦 Multiple Display Types
Create holograms using text, items and blocks displays with customizable properties
🎮 Placeholder Support
Full integration with Text Placeholder API for placeholder support
🌈 Text Formatting
Uses Text Placeholder API QuickText Format for support of gradients, color codes etc
⌨️ Command Chat Menu
User-friendly chat-based menu system for easy creation, editing, and management of displays

Roadmap

Planned Features Status
🎭 Entity Displays
Support for displaying mob entities with customizable properties
Planned
🔄 Block & Item Animations
Support for animation of block and item displays with rotation, scaling, translation etc
Planned
🎨 Particle Effects
Support for particles and particle animations using snowstorm
Maybe
🛠️ API Support
Public API for developers to create custom displays, animations, and integrate features
Maybe

Commands

Keep it simple with these commands:

  • /holodisplays
  • /holo (alias)
  • /hd (alias)

For more information about the mod, head over to the wiki page!

License

This project is licensed under the GNU General Public License v3.0 - see the LICENSE file for details.

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A powerful packet-based hologram system built with Minecraft's display entities for better performance and flexibility.

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