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# Changelog # | ||
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This document lists new features, improvements, changes, and bug fixes in every release of the add-on. | ||
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## Godot Steering Toolkit 1.0.0 ## | ||
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This is the first major release of the framework. It comes with: | ||
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- All the essential steering behaviors: `Arrive`, `AvoidCollisions`, `Blend`, `Cohesion`, `Evade`, `Face`, `Flee`, `FollowPath`, `LookWhereYouGo`, `MatchOrientation`, `Priority`, `Pursue`, `Seek`, `Separation`. | ||
- Group behaviors and detecting neighbors. | ||
- Blending and prioritized behaviors. | ||
- Specialized types to code agents based on physics bodies: | ||
- For 2D games, `KinematicBody2DAgent` and `RigidBody2DAgent`. | ||
- For 3D games, `KinematicBody3DAgent` and `RigidBody3DAgent`. | ||
- 9 Godot demos to learn straight from the code. | ||
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### Manual ### | ||
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To get started, check out the framework's [manual](https://www.gdquest.com/docs/godot-steering-toolkit/). | ||
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There, you can also find the full [code reference](https://www.gdquest.com/docs/godot-steering-toolkit/reference/). | ||
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*Note*: we generate the code reference from docstrings in the source code with [GDScript Docs Maker](https://github.com/GDQuest/gdscript-docs-maker). | ||
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