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Rotating machines break adjacent enets #3810

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Jan 14, 2025
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When you have a power-accepting machine next to a terminal cable (cable with only one connection to another cable), rotating the machine will cause the cable to lose its enet grid. If the machine is connected to the cable this bug is mitigated.

This causes any machines on the cable to powerfail, since the cable won't transfer any power.

fixes: GTNewHorizons/GT-New-Horizons-Modpack#18544

When you have a power-accepting machine next to a terminal cable (cable
with only one connection to another cable), rotating the machine will
cause the cable to lose its enet grid. If the machine is connected to
the cable this bug is mitigated.

This causes any machines on the cable to powerfail, since the cable
won't transfer any power.
@RecursivePineapple RecursivePineapple added the bug fix Fix a bug. Please link it in the PR. label Jan 14, 2025
@RecursivePineapple RecursivePineapple requested a review from a team January 14, 2025 07:18
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bug fix Fix a bug. Please link it in the PR. safe for stable Bugfix with low break chance for patch releases
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Plugging in a new energy hatch power fails the whole base
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