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LightFilterVisualiser : Fix Arnold light blockers #5433

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Aug 29, 2023
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5 changes: 5 additions & 0 deletions src/GafferArnoldUI/BarndoorVisualiser.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -180,6 +180,11 @@ BarndoorVisualiser::~BarndoorVisualiser()

Visualisations BarndoorVisualiser::visualise( const IECore::InternedString &attributeName, const IECoreScene::ShaderNetwork *shaderNetwork, const IECoreScene::ShaderNetwork *lightShaderNetwork, const IECore::CompoundObject *attributes, IECoreGL::ConstStatePtr &state ) const
{
if( !lightShaderNetwork )
{
return {};
}

IECoreGL::GroupPtr result = new IECoreGL::Group();

const IECore::CompoundData *filterShaderParameters = shaderNetwork->outputShader()->parametersData();
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5 changes: 5 additions & 0 deletions src/GafferArnoldUI/GoboVisualiser.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -215,6 +215,11 @@ GoboVisualiser::~GoboVisualiser()

Visualisations GoboVisualiser::visualise( const IECore::InternedString &attributeName, const IECoreScene::ShaderNetwork *shaderNetwork, const IECoreScene::ShaderNetwork *lightShaderNetwork, const IECore::CompoundObject *attributes, IECoreGL::ConstStatePtr &state ) const
{
if( !lightShaderNetwork )
{
return {};
}

IECoreGL::GroupPtr result = new IECoreGL::Group();

const StringData *visualiserDrawingModeData = attributes->member<StringData>( "gl:light:drawingMode" );
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5 changes: 0 additions & 5 deletions src/GafferScene/IECoreGLPreview/LightFilterVisualiser.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -138,11 +138,6 @@ Visualisations LightFilterVisualiser::allVisualisations( const IECore::CompoundO
lightShaderNetwork = attributes->member<IECoreScene::ShaderNetwork>( "light" );
}

if( !lightShaderNetwork )
{
continue;
}

// It's possible that we found a light filter defined in world space
// that isn't assigned to a light just yet. If we found a filter in
// light space it must have a valid light shader, though.
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