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SConstruct : Add Windows libraries for Cycles GPU rendering #5761
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In theory, anything in
IECoreCycles::init()
could need this special duplicate treatment, right? And we're just lucky that at the moment there's just some additional logging bits and bobs in there?This got me wondering - do we even need to link the GafferCycles module to Cycles at all? It already links to libGafferCycles, so can't it get the Cycles symbols from there? I gave that a go here and it seemed to compile and run on Linux at least. Might be worth giving that a shot on Windows too? It'd certainly be less fragile if it works....
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We talked about this offline and tried a few things to remove the need for linking the library in both modules, but unfortunately none worked. Without the linking the Python module to the various Cycles libs, there are 11 unresolved symbols. We also tried linking GafferCycles with
/WHOLEARCHIVE
and variants on/WHOLEARCHIVE:cycles_util
but none worked, instead generating different unresolved symbols withinGafferCycles
.Leaving as-is for now, with the hope that some day there will be a dynamic Cycles library we can link to.