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add third-person view camera & player box #25
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Another consideration for physics: It's a bit weird to have translation on the |
Is this good to go as is ? @meyerzinn |
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apart from a nit, looks good to me.
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@Game4all should be good to go if you approve of the refactors. |
Actually, give me a little bit to try and flatten the entity tree and make the integration of physics more obvious/ergonomic. |
@meyerzinn still need a bit of time? (apologies for the ping) |
@Game4all no worries, sorry for the delay -- my internship started and I'm working full-time this summer, so I might not have a chance to finish this up. I was working on collision detection in https://github.com/meyerzinn/vx_bevy/tree/collisions2 but didn't quite have time to hammer out the bugs. |
In preparation for physics, it is useful to have an actual player model & a third-person camera to watch.
I'm not sure how physics will integrate quite yet, but I imagine it replaces the rotation slerp with an angular acceleration.