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dgibbs64 committed Nov 30, 2023
1 parent f944404 commit 5fa0c6c
Showing 1 changed file with 20 additions and 11 deletions.
31 changes: 20 additions & 11 deletions q4/server.cfg
Original file line number Diff line number Diff line change
@@ -1,14 +1,22 @@
//General Server Settings
seta si_name "SERVERNAME" // sets the server name.
seta net_serverRemoteConsolePassword "06og4" // sets the remote console password for the server.
seta g_password "" // sets the server password.
seta si_usePass "0" // denotes if the server is password protected.
seta si_minPlayers "2" // the number of players required before the round starts.
seta si_pure "1" // When this is enabled, the server will not allow any clients to connect if they have modified data files.
seta serverInfo "" // shows the server info.
seta si_maxPlayers "16" // the maximum players that can join the server.
// General Server Settings
// sets the server name.
seta si_name "SERVERNAME"
// sets the remote console password for the server.
seta net_serverRemoteConsolePassword "ADMINPASSWORD"
// sets the server password.
seta g_password ""
// denotes if the server is password protected.
seta si_usePass "0"
// the number of players required before the round starts.
seta si_minPlayers "2"
// When this is enabled, the server will not allow any clients to connect if they have modified data files.
seta si_pure "1"
// Shows the server info.
seta serverInfo ""
// The maximum players that can join the server.
seta si_maxPlayers "16"

//Game Settings
// Game Settings
seta si_gameType "DM" // Sets the type of game. Options are DM, Team DM, CTF, Arena CTF, or Tourney.
seta si_autobalance "1" // 1=on 0=off - when enabled this will autobalance player to each team.
seta si_shuffle "0" // 1=on 0=off - Shuffles the teams after each round. Only applicable to team games (TeamDM,CTF, ArenaCTF). Set to 1 to enable, 0 to disable.
Expand Down Expand Up @@ -48,4 +56,5 @@ seta g_mapCycle "mapcycle" // Sets the server's map cycling script. Defaults to
//exec teamdm.cfg
//exec tourney.cfg

spawnServer // start the server
// start the server
spawnServer

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