Releases: GameTechDev/XeSSUnrealPlugin
v1.4.10
v1.4.8
What's Changed
- Upgrade XeSS SDK to version 1.3.1
- Fix Blueprint module loading issue #10, thanks @Nerwy for reporting
- Fix XeSS build pipelines error handling
Details of XeSS SDK v1.3.1 available at: https://github.com/intel/xess/releases/tag/v1.3.1
v1.4.7
What's Changed
- Support Unreal 5.4
v1.4.5
What's Changed
- Upgrade XeSS SDK to version 1.3.0
- Support auto exposure with XeSS SDK (enabled by default)
- Add new localization cultures: da-DK (Danish), nl-NL (Dutch)
- Add
XeSS Developer Guide
inDocuments
folder
Details of XeSS SDK v1.3.0 available at: https://github.com/intel/xess/releases/tag/v1.3.0
v1.3.3
What's Changed
- Support Unreal 5.3
v1.3.2
What's Changed
- Upgrade XeSS SDK to version 1.2.0
- Remove workaround code to support Editor for Unreal 5.1+ with help of dynamic resolution APIs
- Redesign frame dump console commands
Details of XeSS SDK v1.2.0 available at: https://github.com/intel/xess/releases/tag/v1.2.0
v1.2.10.1
Hotfix for version 1.2.10
v1.2.10
WARNING
There is a known issue on Intel GPUs, which may cause unexpected behaviors.
Please use v1.2.10.1 hotfix instead, sorry for the inconvenience for you.
What's Changed
• Support Unreal 5.2
• Support Play In Editor
for Unreal 5.1 and above
• Enable XeSSBlueprint
module for all platforms
• Display unsupported RHI screen message only when needed
• Fix viewport offset when enabling XeSS
• Update document
v1.2.6
What's Changed
- Upgrade XeSS SDK to version 1.1.0
- Support Unreal 5.1
- Add XESS_LABEL string table item for XeSS menu text
Details of XeSS SDK v1.1.0 available at: https://github.com/intel/xess/releases/tag/v1.1.0
v1.1.3
Initial release
Unreal 4.26, 4.27, 5.0 supported