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Ability Editor fixed!
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The Ability editor have been fixed and should be working now.
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Gamer2020 committed Sep 5, 2014
1 parent a869206 commit 6a99000
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Binary file modified GBAPokemonGameEditor.v12.suo
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2 changes: 1 addition & 1 deletion GBAPokemonGameEditor/AbilityEdit.vb
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Expand Up @@ -31,7 +31,7 @@

TextBox1.Text = GetAbilityName(ListBox1.SelectedIndex)

TextBox2.Text = ((ReverseHEX(ReadHEX(LoadedROM, (AbilityDesc) + (ListBox1.SelectedIndex * 4), 4))) - &H8000000)
TextBox2.Text = Hex(Int32.Parse((ReverseHEX(ReadHEX(LoadedROM, (AbilityDesc) + (ListBox1.SelectedIndex * 4), 4))), System.Globalization.NumberStyles.HexNumber) - &H8000000)

FileNum = FreeFile()
FileOpen(FileNum, LoadedROM, OpenMode.Binary)
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<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly xsi:schemaLocation="urn:schemas-microsoft-com:asm.v1 assembly.adaptive.xsd" manifestVersion="1.0" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns="urn:schemas-microsoft-com:asm.v2" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xrml="urn:mpeg:mpeg21:2003:01-REL-R-NS" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#" xmlns:co.v1="urn:schemas-microsoft-com:clickonce.v1" xmlns:co.v2="urn:schemas-microsoft-com:clickonce.v2">
<assemblyIdentity name="GBAPokemonGameEditor.application" version="1.3.0.1" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" xmlns="urn:schemas-microsoft-com:asm.v1" />
<description asmv2:publisher="GBAPokemonGameEditor" asmv2:product="GBAPokemonGameEditor" xmlns="urn:schemas-microsoft-com:asm.v1" />
<deployment install="true" mapFileExtensions="true">
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<?xml version="1.0" encoding="utf-8"?>
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<!-- UAC Manifest Options
If you want to change the Windows User Account Control level replace the
requestedExecutionLevel node with one of the following.
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
Specifying requestedExecutionLevel node will disable file and registry virtualization.
If you want to utilize File and Registry Virtualization for backward
compatibility then delete the requestedExecutionLevel node.
-->
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
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</asmv1:assembly>
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Expand Up @@ -119,4 +119,3 @@ C:\Users\Gamer2020\sources\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGame
C:\Users\Gamer2020\sources\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.application
C:\Users\Gamer2020\sources\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.vbprojResolveAssemblyReference.cache
C:\Users\Gamer2020\sources\PokemonGameEditor\GBAPokemonGameEditor\GBAPokemonGameEditor\obj\x86\Debug\GBAPokemonGameEditor.vbproj.GenerateResource.Cache
C:\Users\Gamer2020\PokemonGameEditor\GBAPokemonGameEditor\bin\Debug\GBAPokemonGameEditor.exe.config
2 changes: 0 additions & 2 deletions README.md
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Expand Up @@ -74,8 +74,6 @@ KurapikaET

Issues
=================
Ability editor crashes on open.

Battle Frontier Editor crashes on open.

Running added programs on Linux not implemented yet.
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