Releases: Garey27/hitbox_fixer
Releases Β· Garey27/hitbox_fixer
[Alpha] 2.0.3
[Alpha] 2.0.2
- Optimized proces_anims function which was consume to much CPU.
- Fixed Github Actions for linux was not getting SemVer from tags.
[Alpha] 2.0.1
[Alpha] 2.0.0
Alpha Version with Test Changes
Changelog:
- Code Refactoring:
- Moved animation-related code from
AddToFullpack
toPrethink
+AddToFullpack
for more accurate simulation of client-side behavior.
- Moved animation-related code from
- StudioEstimateGait Improvements:
- Code now fully matches the CS 1.6 client (minimized desynchronization on player spawn, though not completely, as calculating the exact
frametime
of the client is nearly impossible).
- Code now fully matches the CS 1.6 client (minimized desynchronization on player spawn, though not completely, as calculating the exact
ex_interp
Enhancements:- Improved handling for better interpolation accuracy.
- Hitbox Visualizer Added:
- Introduced a hitbox visualizer as a
.asi
file.
- Introduced a hitbox visualizer as a
The visualizer currently works with only one player and is configured specifically for Counter-Strike.
Requirements to Use the Hitbox Visualizer:
- Configure Half-Life/CS and HLDS launch parameters with
-insecure
. - Copy
hitbox_vis.asi
to the Half-Life folder. - Launch the game and connect to a server.
- On the server, set the following
cvars
:hbf_debug 1
for partial animation parameters output.hbf_debug 2
for full debugging (displays hitboxes exactly as calculated by the server).
ΠΠ»ΡΡΠ°-Π²Π΅ΡΡΠΈΡ Ρ ΡΠ΅ΡΡΠΎΠ²ΡΠΌΠΈ ΠΈΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΡΠΌΠΈ
ΠΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΡ:
- Π Π΅ΡΠ°ΠΊΡΠΎΡΠΈΠ½Π³ ΠΊΠΎΠ΄Π°:
- ΠΠΎΠ΄ ΡΠ°Π±ΠΎΡΡ Ρ Π°Π½ΠΈΠΌΠ°ΡΠΈΡΠΌΠΈ ΠΏΠ΅ΡΠ΅Π½Π΅ΡΡΠ½ ΠΈΠ·
AddToFullpack
Π²Prethink
+AddToFullpack
Π΄Π»Ρ Π±ΠΎΠ»Π΅Π΅ ΡΠΎΡΠ½ΠΎΠΉ ΡΠΈΠΌΡΠ»ΡΡΠΈΠΈ ΠΊΠ»ΠΈΠ΅Π½ΡΡΠΊΠΎΠ³ΠΎ ΠΏΠΎΠ²Π΅Π΄Π΅Π½ΠΈΡ.
- ΠΠΎΠ΄ ΡΠ°Π±ΠΎΡΡ Ρ Π°Π½ΠΈΠΌΠ°ΡΠΈΡΠΌΠΈ ΠΏΠ΅ΡΠ΅Π½Π΅ΡΡΠ½ ΠΈΠ·
- Π£Π»ΡΡΡΠ΅Π½ΠΈΡ StudioEstimateGait:
- ΠΠΎΠ΄ ΠΏΠΎΠ»Π½ΠΎΡΡΡΡ ΡΠΎΠΎΡΠ²Π΅ΡΡΡΠ²ΡΠ΅Ρ ΠΊΠ»ΠΈΠ΅Π½ΡΡ CS 1.6 (ΠΌΠΈΠ½ΠΈΠΌΠΈΠ·ΠΈΡΠΎΠ²Π°Π½ ΡΠ°ΡΡΠΈΠ½Ρ
ΡΠΎΠ½ ΠΏΡΠΈ ΡΠΏΠ°Π²Π½Π΅ ΠΈΠ³ΡΠΎΠΊΠ°, Π½ΠΎ Π½Π΅ ΠΏΠΎΠ»Π½ΠΎΡΡΡΡ, ΡΠ°ΠΊ ΠΊΠ°ΠΊ ΠΏΠΎΠ΄ΡΡΠΈΡΠ°ΡΡ ΡΠΎΡΠ½ΠΎΠ΅
frametime
, ΠΊΠΎΡΠΎΡΡΠΉ Π±ΡΠ» Ρ ΠΊΠ»ΠΈΠ΅Π½ΡΠ°, ΠΏΡΠ°ΠΊΡΠΈΡΠ΅ΡΠΊΠΈ Π½Π΅Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ).
- ΠΠΎΠ΄ ΠΏΠΎΠ»Π½ΠΎΡΡΡΡ ΡΠΎΠΎΡΠ²Π΅ΡΡΡΠ²ΡΠ΅Ρ ΠΊΠ»ΠΈΠ΅Π½ΡΡ CS 1.6 (ΠΌΠΈΠ½ΠΈΠΌΠΈΠ·ΠΈΡΠΎΠ²Π°Π½ ΡΠ°ΡΡΠΈΠ½Ρ
ΡΠΎΠ½ ΠΏΡΠΈ ΡΠΏΠ°Π²Π½Π΅ ΠΈΠ³ΡΠΎΠΊΠ°, Π½ΠΎ Π½Π΅ ΠΏΠΎΠ»Π½ΠΎΡΡΡΡ, ΡΠ°ΠΊ ΠΊΠ°ΠΊ ΠΏΠΎΠ΄ΡΡΠΈΡΠ°ΡΡ ΡΠΎΡΠ½ΠΎΠ΅
- Π£Π»ΡΡΡΠ΅Π½Π° ΡΠ°Π±ΠΎΡΠ° Ρ
ex_interp
:- ΠΠΎΠ²ΡΡΠ΅Π½Π° ΡΠΎΡΠ½ΠΎΡΡΡ ΠΈΠ½ΡΠ΅ΡΠΏΠΎΠ»ΡΡΠΈΠΈ.
- ΠΠΎΠ±Π°Π²Π»Π΅Π½ Π²ΠΈΠ·ΡΠ°Π»ΠΈΠ·Π°ΡΠΎΡ Ρ
ΠΈΡΠ±ΠΎΠΊΡΠΎΠ²:
- ΠΠΈΠ·ΡΠ°Π»ΠΈΠ·Π°ΡΠΎΡ ΡΠ΅Π°Π»ΠΈΠ·ΠΎΠ²Π°Π½ Π² Π²ΠΈΠ΄Π΅ ΡΠ°ΠΉΠ»Π°
.asi
.
- ΠΠΈΠ·ΡΠ°Π»ΠΈΠ·Π°ΡΠΎΡ ΡΠ΅Π°Π»ΠΈΠ·ΠΎΠ²Π°Π½ Π² Π²ΠΈΠ΄Π΅ ΡΠ°ΠΉΠ»Π°
ΠΠΈΠ·ΡΠ°Π»ΠΈΠ·Π°ΡΠΎΡ ΠΏΠΎΠΊΠ° ΡΠ°Π±ΠΎΡΠ°Π΅Ρ ΡΠΎΠ»ΡΠΊΠΎ Ρ ΠΎΠ΄Π½ΠΈΠΌ ΠΈΠ³ΡΠΎΠΊΠΎΠΌ ΠΈ Π½Π°ΡΡΡΠΎΠ΅Π½ ΠΈΡΠΊΠ»ΡΡΠΈΡΠ΅Π»ΡΠ½ΠΎ Π΄Π»Ρ Counter-Strike.
ΠΠ°ΠΊ ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°ΡΡ Π²ΠΈΠ·ΡΠ°Π»ΠΈΠ·Π°ΡΠΎΡ Ρ ΠΈΡΠ±ΠΎΠΊΡΠΎΠ²:
- ΠΠ°ΡΡΡΠΎΠΉΡΠ΅ ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡΡ Π·Π°ΠΏΡΡΠΊΠ° Half-Life/CS ΠΈ HLDS Ρ ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡΠ°ΠΌΠΈ
-insecure
. - Π‘ΠΊΠΎΠΏΠΈΡΡΠΉΡΠ΅ ΡΠ°ΠΉΠ»
hitbox_vis.asi
Π² ΠΏΠ°ΠΏΠΊΡ Ρ Half-Life. - ΠΠ°ΠΏΡΡΡΠΈΡΠ΅ ΠΈΠ³ΡΡ ΠΈ ΠΏΠΎΠ΄ΠΊΠ»ΡΡΠΈΡΠ΅ΡΡ ΠΊ ΡΠ΅ΡΠ²Π΅ΡΡ.
- ΠΠ° ΡΠ΅ΡΠ²Π΅ΡΠ΅ Π½Π°ΡΡΡΠΎΠΉΡΠ΅
cvar
:hbf_debug 1
β Π΄Π»Ρ Π²ΡΠ²ΠΎΠ΄Π° Π½Π΅ΠΊΠΎΡΠΎΡΡΡ ΠΏΠ°ΡΠ°ΠΌΠ΅ΡΡΠΎΠ² Π°Π½ΠΈΠΌΠ°ΡΠΈΠΈ.hbf_debug 2
β Π΄Π»Ρ ΠΏΠΎΠ»Π½ΠΎΠ³ΠΎ Π΄Π΅Π±Π°Π³Π° (Π±ΡΠ΄ΡΡ ΠΏΠΎΠΊΠ°Π·ΡΠ²Π°ΡΡΡΡ Ρ ΠΈΡΠ±ΠΎΠΊΡΡ ΡΠ°ΠΊ, ΠΊΠ°ΠΊ ΠΈΡ ΡΠ°ΡΡΡΠΈΡΡΠ²Π°Π΅Ρ ΡΠ΅ΡΠ²Π΅Ρ).
1.1.5
1.1.4
1.1.3
Fix crash on unsupported ReHLDS versions.
1.1.2 Fix crash on old ReHLDS (3.10< unsupported).
1.1.1
1.1.0
- Added HLDS Support, also LAN windows server. (Linux HLDS should work but not tested).
- PODBot crash fixed.
Hitbox accuracy now almost same as on client. Except some cases:
- sv_maxupdaterate on server is lower than client fps. (like 102 updaterate and 200 fps client).
- loss packets or high jitter (unstable ping).