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SDSL: Succinct Data Structure Library

This is a C++ template library for succinct data structures called sdsl.

Succinct data structures are fascinating: They represent an object (like a bitvector, a tree, suffix array,...) in space close the information-theoretic lower bound of the object but the defined operations can still be performed efficiently. Hmmm, at least in theory ;) Actually there is still a big gap between theory and practice. Why? The time complexity of an operations performed on the classical fat data structure and the slim succinct data structure are the same most time in theory. However, in practice succinct structures are slow since the operations require often memory accesses with bad locality of references. Moreover, often the in theory small sub-linear space data structures account for a large amount of memory, since they are only asymptotic sub-linear and the input size for which they are negligible in practice is galactic.

The aim of the library is to provide basic and complex succinct data structure which are

  • easy to use (like the STL, which provides classical data structures),
  • capable of handling large inputs (yes, we support 64-bit),
  • provide excellent performance in construction, and
  • provide excellent operation performance

We used several techniques to reach the performance goals:

  • bit-parallelism on 64-bit word
  • cache-friendly data structure layouts
  • semi-external construction algorithms
  • the built-in popcount operation
  • hugepages to bypass the TLB bottleneck

Details are in our comprehensive experimental study.

List of implemented data structures

  • Bitvectors
    • An uncompressed mutual bitvector (bit_vector)
    • An uncompressed immutable bitvector (bit_vector_il)
    • A H_0-compressed immutable bitvector (rrr_vector<>)
    • A bitvector for sparse populated arrays (sd_vector<>)
  • Rank Support (RS) and Select Support (SS)
  • Variable-length Coders
  • Integer Vectors
    • Mutable vectors for (compile-time) fixed w-bit integers (int_vector)
    • Mutable vector for (run-time) fixed w-bit integers (int_vector<0>, w passed to the constructor)
    • Immutable compressed integer vectors using a variable-length coder coder (enc_vector, vlc_vector)
  • Wavelet Trees (WT) (all immutable)
    • Balanced wavelet tree for a byte-alphabet (wt)
    • Balanced wavelet tree for a integer-alphabet (wt_int)
    • Huffman-shaped wavelet tree for a byte-alphabet (wt_huff)
    • Run-length compressed wavelet trees for a byte-alphabet (wt_rlmn, wt_rlg, wt_rlg8)
  • Compressed Suffix Arrays (CSA) (all immutable)
  • Balanced Parentheses Support (BPS) (all immutable)
    • A range-min-max-tree implementation (bp_support_sada) to support operations find_open, find_close, enclose, double_enclose,...
    • Hierarchical solutions with pioneer parentheses (bp_support_g, bp_support_gg)
  • Longest Common Prefix (LCP) Arrays (all immutable)
    • lcp_bitcompressed is a bitcompressed version
    • lcp_byte encodes small values with one byte and large values with two words
    • lcp_dac used direct accessible codes
    • lcp_wt stores small values in a WT and large value in on word.
    • lcp_vlc stores the values in a vlc_vector.
    • lcp_support_sada uses a bitvector of 2n bits, a select structure supporting it, and the corresponding CSA.
    • lcp_support_tree uses the topology of the corresponding CST.
    • lcp_support_tree2 uses the corresponding CSA and CST.
  • Compressed Suffix Trees (CST) (all immutable)
    • cst_sada provides very fast navigation operations; worst case
      space |CSA|+|LCP|+4n+o(n)
    • cst_sct3 representing nodes as intervals in the suffix array; worst case space |CSA|+|LCP|+3n+o(n)
  • Range Minimum/Maximum Query (RMQ) Structures (all immutable)

Example of a complex data structure

Let us now show how you can assemble even a very complex data structure very easily. Lets begin with the most complex one, a CST! It basically consists of a CSA, an compressed LCP-array, and a succinct representation of the tree topology; each part can be specified by a template parameter. Say, we want fast navigation operations, so we take the class cst_sada<cst_type, lcp_type, bp_support_type> for our CST. Now we can specify the type of CSA. Lets take a CSA based on wavelet tree: csa_wt<wt_type, SA_sample_dens, inv_SA_sample_dens>. We can recursively specify the used types. So now we can specify the used wavelet tree, say a run-length compressed wavelet tree (wt_rlmn<>). We could recurse again and specify, each detail of the wavelet tree (e.g. which rank support structure should be used) but we stick now with the default configuration which uses an sd_vector for the marking of the heads of the runs in the wavelet tree. Lets choose at last a LCP array which uses the topology of the CST and the CSA to compress the LCP values (lcp_support_tree2) and stick with default template parameters for all types. So the final type looks like this: cst_sada<cst_wt<wt_rlmn<> >, lcp_support_tree2<> >.

Now, lets explore the data structure a little bit. We take the english.100MB input from the Pizza&Chili-corpus, construct the CST-object, output its structure, and visualise it using the d3js-library. Have fun with the result

Types of data structures

The data structures in the library can be divided into several classes:

  • Objects of mutable classes can be changed after construction (e.g. we can assign new values to the elements of an int_vector)
  • Objects of immutable classes can not be changed after construction (e.g. you can not assign a new value to an element of a compressed suffix array, say csa_wt)
  • Objects of support classes add functionality to objects of self-contained classes. For example an object of type rank_support_v addes constant time rank(i)-functionality to an object of type bit_vector, or an object of of type bp_support_sada adds find_open(i)-functionality to a bit_vector object, which represents a balanced parentheses sequence.

Each sdsl-class X has to implement the following methods:

  • The standard constructor X()
  • The copy constructor X(const &X)
  • Swap operator swap(const &X)
  • serialize operator serialize(std::ostream &out, structure_tree_node* v, std::string name)
  • load operator load(std::istream &in)

We provide many handy methods for sdsl objects:

  • store_to_file(const T &o, std::string file) stores object o to file
  • load_from_file(T &o, std::string file) loads object o from file
  • size_in_bytes(const T &o) returns the number of bytes needed to represent object o in memory.
  • write_structure<FORMAT>(const T &o, std::ostream &out) writes the structure of object o in JSON or R format (FORMAT=JSON_FORMAT or R_FORMAT) into out
  • util::clear(T &o) frees space by setting o to the empty object.
  • ...for more have a look into the cheat sheet in extras/cheatsheet.

Supported platforms

The library was successfully tested on the following configurations

  • Mac OS X 10.7.3 on a MacBookPro equipped with a Intel Core i5 CPU
  • Ubuntu Linux 12.04 running on a server equipped with Intel Xeon (E5640) CPUs

Installation

The installation requires that the cmake tool and a C++ compiler (e.g. from the GNU Compiler Collection is installed. You can than install the library into an directory SDSL_INSTALL_DIR by calling ./install SDSL_INSTALL_DIR If SDSL_INSTALL_DIR is not specified your home directory is used. The library header files will be located in the directory SDSL_INSTALL_DIR/include and the library in the directory SDSL_INSTALL_DIR/lib. After the installation you can execute the tests in the test directory or start with some code examples in the examples folder. A cheat sheet can be generated my running make in the extras/cheatsheet folder.

Tests

The test directory contains test code for many library structures. We use googletest framework and make to run the tests. See the README file in the directory for details.

Benchmarks

You can find out how efficient the library works on your system by running experiments in the benchmark directory.

Examples

Compile the examples with make and experience how easy it is to use succinct data structures.

Construction of Suffix Arrays

We have included the code of two excellent suffix array construction algorithms.

  • Yuta Mori's incredible fast suffix libdivsufsort algorithm (version 2.0.1) for byte-alphabets.
  • An adapted version of Jesper Larsson's implementation of the algorithm of Larson and Sadakane for integer-alphabets.

Contributors

This project profits from excellent input of many coders. Timo Beller improved the construction process during the last month and Matthias Petri contributed new bitvectors and helped a lot in making the library more accessible. Stefan Arnold helped us with tricky template questions. We a grateful to Kalle Karhu, Dominik Kempa, and Shanika Kuruppu for bug reports.

References

The header file of each data structure should contain all relevant references for the data structure. If you find a header file, where a reference is missing, please contact Simon.

The latest paper about the library itself is:

  • Simon Gog, Matthias Petri: Optimized Succinct Data Structures for Massive Data, Accepted for publication in Software, Practice and Experience.