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Hi, I'm Acerola and I'm a graphics programmer.
Let me show you what you've been missing:
A suite of GShade shaders for Final Fantasy XIV
HLSL 962 36
My Unity post processing pipeline and shaders
ShaderLab 624 69
A "real time" pixel sorter for Unity
C# 203 14
My recreation of CS2's responsive smoke grenades in Unity
C# 193 24
Sum of sines and fft fluid simulation with a physically based water shader
C# 406 39
An implementation of Disney's principled BRDF
C# 62 3