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GelamiSalami/README.md

Hallo! πŸ‘‹ I'm GelamiSalami!

I do shaders and rendering and everything graphics programming. I am very interested in topics such as raytracing, raymarching/sphere tracing, SDFs, voxels, ray-traversal algorithms, tilings and tesselations, iridescent materials, just to name a few.

πŸ”­ I’m currently writing about raytracing intersection functions at my blog and creating WebGL toys, some of which I share here.

πŸ“« You can reach out to me on my Twitter @GelamiSalami or through Gmail at gelami.salami.

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  1. gelamisalami.github.io gelamisalami.github.io Public

    Repository for https://gelamisalami.github.io

    SCSS 2

  2. GPU-Falling-Sand-CA GPU-Falling-Sand-CA Public

    GPU Falling sand simulation using block cellular automata

    JavaScript 21 1

  3. Quadtree-Displacement-Mapping Quadtree-Displacement-Mapping Public

    WebGL Heightmap Pathtracing using Quadtree Displacement Mapping

    JavaScript 17 1

  4. Toymi.js Toymi.js Public

    Minimal WebGL2 thin library for creating 3D graphics

    JavaScript 1