I do shaders and rendering and everything graphics programming. I am very interested in topics such as raytracing, raymarching/sphere tracing, SDFs, voxels, ray-traversal algorithms, tilings and tesselations, iridescent materials, just to name a few.
π Iβm currently writing about raytracing intersection functions at my blog and creating WebGL toys, some of which I share here.
π« You can reach out to me on my Twitter @GelamiSalami or through Gmail at gelami.salami.