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  • A quick method to combine meshes of the same material together.

    C# 1 MIT License Updated Feb 12, 2023
  • GUI_Drawer Public

    A basic OnGUI script with a dynamic texture background

    C# MIT License Updated Sep 23, 2022
  • Reads an input action asset from unity's new input system and shows it in a GUI update.

    C# 2 1 MIT License Updated Aug 24, 2022
  • A struct for calculating a Rotated Bounding Box

    C# 1 MIT License Updated Aug 22, 2022
  • Calculates and displays the speed of transforms tracked in an array.

    C# 1 MIT License Updated Apr 28, 2022
  • A class that implements various flag extension methods for convenience.

    C# MIT License Updated Apr 7, 2022
  • A library to help with describing which direction an object is facing and positioned with regards to another object.

    C# 1 MIT License Updated Feb 20, 2022
  • A basic Camera script that lets you follow a target transform with zoom and orbit functionality.

    C# 2 MIT License Updated Aug 3, 2021
  • A debug tool showing the internal and external angle between a game object and a detected surface.

    C# 1 Updated Jul 17, 2021
  • A small script showing how to calculate the position of spheres on a circle.

    C# MIT License Updated Jun 9, 2021
  • Mesh-Gizmos Public

    A collection of functions that imitate Unity's gizmo functionality using transforms and meshes.

    C# 3 MIT License Updated May 11, 2021
  • This is a way to create links between game objects where an observer needs to listen in on state changes of another object. Such as position change, enabled, disabled and destroyed.

    C# 1 MIT License Updated May 7, 2021
  • Mouse-Tool Public

    A tool that tracks mouse inputs and stores information such as Raycast hits and last click position. Also has a bunch of events you can subscribe to.

    C# MIT License Updated May 2, 2021
  • An enum generator from selected objects.

    C# 1 MIT License Updated Mar 21, 2021
  • Lets you right click on an sprite in your folder and gives you an option to create a tile from it. Saving you the step of creating a tile and applying the sprite manually. You can do this with mult…

    C# MIT License Updated Mar 21, 2021
  • C# 1 MIT License Updated Mar 17, 2021
  • A collection of primitive mesh building scripts such as sphere, cube, torus etc.

    C# 6 1 MIT License Updated Mar 2, 2021
  • BipedalMech Public

    A simple Mech scene in Unity showcasing an robot being able to walk over various terrain.

    C# 11 Updated Jan 10, 2021
  • Creates a UI element like in space/air combat games over game objects.

    C# 2 Updated Aug 19, 2020
  • An example of how to resize and axis aligned bounding box in c#.

    C# Updated Aug 8, 2020