Skip to content

Commit

Permalink
Update movement_desktop_turn.gd (#687)
Browse files Browse the repository at this point in the history
* Update movement_desktop_turn.gd

* Update movement_desktop_turn.gd
  • Loading branch information
pietru2004 authored Oct 5, 2024
1 parent b955e5c commit 9380d06
Showing 1 changed file with 3 additions and 3 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ enum TurnMode {

## Our directional input
@export var clear_mouse_move_when_body_not_active : bool = true
@export var clear_cam_x_when_body_not_active : bool = true
@export var clear_cam_x_when_body_not_active : bool = false


@export var invert_y : bool = true
Expand Down Expand Up @@ -90,8 +90,8 @@ func physics_movement(delta: float, player_body: XRToolsPlayerBody, _disabled: b
if !player_body.enabled or xr_start_node.is_xr_active():
if clear_mouse_move_when_body_not_active:
mouse_move_vector=Vector2.ZERO
if clear_cam_x_when_body_not_active:
player_body.camera_node.rotation_degrees.x=0
#if clear_cam_x_when_body_not_active:
# player_body.camera_node.rotation_degrees.x=0
return

var deadzone = 0.1
Expand Down

0 comments on commit 9380d06

Please sign in to comment.