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Update movement_desktop_turn.gd #687

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Oct 5, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,7 @@ enum TurnMode {

## Our directional input
@export var clear_mouse_move_when_body_not_active : bool = true
@export var clear_cam_x_when_body_not_active : bool = true
@export var clear_cam_x_when_body_not_active : bool = false


@export var invert_y : bool = true
Expand Down Expand Up @@ -90,8 +90,8 @@ func physics_movement(delta: float, player_body: XRToolsPlayerBody, _disabled: b
if !player_body.enabled or xr_start_node.is_xr_active():
if clear_mouse_move_when_body_not_active:
mouse_move_vector=Vector2.ZERO
if clear_cam_x_when_body_not_active:
player_body.camera_node.rotation_degrees.x=0
#if clear_cam_x_when_body_not_active:
# player_body.camera_node.rotation_degrees.x=0
return

var deadzone = 0.1
Expand Down
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