Adapts plugin structure to new Android v2, adds working permission flow #58
Workflow file for this run
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# Workflow to automatically compile a Android library on commit/push | |
name: Build on push | |
# Controls when the action will run. Triggers the workflow on push or pull request | |
# events, but only for the master branch we'll create .zip files | |
on: | |
[push, pull_request] | |
# A workflow run is made up of one or more jobs that can run sequentially or in parallel | |
jobs: | |
# This job builds the plugin for our target platforms | |
build: | |
name: Building for ${{ matrix.platform }} (${{ matrix.os }}) | |
runs-on: ${{ matrix.os }} | |
strategy: | |
fail-fast: true | |
matrix: | |
include: | |
# I don't think this matrix is needed anymore... | |
- os: ubuntu-20.04 | |
platform: android | |
# Steps represent a sequence of tasks that will be executed as part of the job | |
steps: | |
# Checks-out your repository under $GITHUB_WORKSPACE, so your job can access it | |
- name: Setup actions | |
uses: actions/checkout@v2 | |
with: | |
submodules: 'recursive' | |
- name: Setup java | |
uses: actions/setup-java@v2 | |
with: | |
java-version: 8 | |
distribution: 'adopt' | |
- name: Setup python | |
uses: actions/setup-python@v2 | |
with: | |
python-version: 3.8 #install the python needed | |
# for android, run generate bindings python script | |
- name: Generate bindings (Android) | |
run: | | |
cd $GITHUB_WORKSPACE/plugin/libs/godot-cpp | |
python ../../../generate.py | |
if: matrix.platform == 'android' | |
# then run gradlew to build aar | |
- name: Validate Gradle wrapper | |
uses: gradle/wrapper-validation-action@e6e38bacfdf1a337459f332974bb2327a31aaf4b | |
- name: Run the build for godot_arcore | |
run: | | |
cd $GITHUB_WORKSPACE | |
./gradlew :generatePluginBinary | |
# for android, copy aar | |
- name: Upload build files (artifacts) | |
uses: actions/upload-artifact@v2 | |
with: | |
name: build-files-arcore | |
path: | | |
plugin/build/outputs/pluginBin/*.aar | |
plugin/gdarcore.gdap | |
# This job collects the build output and assembles the final asset (artifact) | |
asset: | |
name: Assembling the asset (artifact) | |
runs-on: ubuntu-20.04 | |
needs: build | |
if: github.event_name == 'push' && (github.ref == 'refs/heads/master' || startsWith(github.ref, 'refs/tags')) | |
# Steps represent a sequence of tasks that will be executed as part of the job | |
steps: | |
- uses: actions/checkout@v2 | |
with: | |
repository: 'GodotVR/godot_arcore' | |
path: godot_arcore | |
- name: Download all workflow run artifacts | |
uses: actions/download-artifact@v2 | |
- name: Copy files to destination | |
run: | | |
mkdir godot_arcore_plugin | |
mkdir godot_arcore_plugin/addons | |
mkdir godot_arcore_plugin/android | |
mkdir godot_arcore_plugin/android/plugins | |
cp -r godot_arcore/demo/addons/godot_arcore godot_arcore_plugin/addons | |
cp build-files-arcore/*.aar godot_arcore_plugin/android/plugins/ | |
cp build-files-arcore/gdarcore.gdap godot_arcore_plugin/android/plugins/godot_openxr.gdap | |
- name: Calculate GIT short ref | |
run: | | |
cd godot_arcore | |
echo "GITHUB_SHA_SHORT=$(git rev-parse --short ${{ github.sha }})" >> $GITHUB_ENV | |
cd .. | |
if: github.ref == 'refs/heads/master' | |
- name: Get tag name | |
run: | | |
echo "GITHUB_SHA_SHORT=$(echo ${GITHUB_REF##*/})" >> $GITHUB_ENV | |
if: startsWith(github.ref, 'refs/tags') | |
- name: Clean up extracted files | |
run: | | |
rm -rf build-files-arcore | |
rm -rf godot_arcore | |
rm -rf .git | |
mv godot_arcore_plugin godot_arcore_${{ env.GITHUB_SHA_SHORT }} | |
- name: Zip asset | |
run: | | |
zip -qq -r godot_arcore.zip . | |
- name: Create and upload asset | |
uses: ncipollo/release-action@v1 | |
with: | |
allowUpdates: true | |
artifacts: "godot_arcore.zip" | |
body: "New release!" | |
prerelease: false | |
token: ${{ secrets.GITHUB_TOKEN }} | |
if: startsWith(github.ref, 'refs/tags') | |
- name: Create release for asset | |
id: create_release | |
uses: actions/create-release@v1 | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
with: | |
tag_name: ${{ env.GITHUB_SHA_SHORT }} | |
release_name: Automatic build for changeset ${{ env.GITHUB_SHA_SHORT }} | |
body: | | |
This is an automated build for changeset ${{ env.GITHUB_SHA_SHORT }} | |
draft: false | |
prerelease: true | |
if: github.ref == 'refs/heads/master' | |
- name: Upload asset | |
id: upload-release-asset | |
uses: actions/upload-release-asset@v1 | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
with: | |
upload_url: ${{ steps.create_release.outputs.upload_url }} # This pulls from the CREATE RELEASE step above, referencing it's ID to get its outputs object, which include a `upload_url`. See this blog post for more info: https://jasonet.co/posts/new-features-of-github-actions/#passing-data-to-future-steps | |
asset_path: ./godot_arcore.zip | |
asset_name: godot_arcore.zip | |
asset_content_type: application/zip | |
if: github.ref == 'refs/heads/master' |