Merge pull request #19 from elmajime/Adding_camera_feed_and_planes_de… #72
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# Workflow to automatically build and release an Android Plugin with GDExtension capabilities | |
name: Build ARCore Plugin | |
on: [push, pull_request] | |
jobs: | |
build: | |
name: Building for Android (Ubuntu 20.04) | |
runs-on: ubuntu-20.04 | |
# Note, to satisfy the asset library we need to make sure our zip files have a root folder | |
# this is why we checkout into repo and build into asset | |
steps: | |
- name: Checkout repository | |
uses: actions/checkout@v2 | |
with: | |
path: repo | |
submodules: "recursive" | |
#- name: Setup Godot build cache | |
# uses: ./repo/godot-cpp/.github/actions/godot-cache-restore # TODO: CREATE THIS | |
# with: | |
# cache-name: godot-cpp-cache | |
# continue-on-error: true | |
- name: Setup Python | |
uses: actions/setup-python@v4 | |
with: | |
python-version: "3.x" | |
- name: Setup Java | |
uses: actions/setup-java@v3 | |
with: | |
java-version: 17 | |
distribution: "adopt" | |
- name: Setup Android NDK | |
uses: nttld/setup-ndk@v1 | |
with: | |
ndk-version: r23c | |
link-to-sdk: true | |
- name: Install SCons | |
run: | | |
python -m pip install scons==4.0.0 | |
- name: Validate Gradle wrapper | |
uses: gradle/wrapper-validation-action@v1 | |
- name: tree | |
run: tree -L 2 && ls -alh $GITHUB_WORKSPACE/repo/plugin/ | |
- name: Create libgodot-cpp Android templates | |
run: | | |
cd $GITHUB_WORKSPACE/repo/godot-cpp | |
scons platform=android target=template_debug arch=arm64 custom_api_file=../thirdparty/godot_cpp_extension_api/extension_api.json | |
scons platform=android target=template_release arch=arm64 custom_api_file=../thirdparty/godot_cpp_extension_api/extension_api.json | |
cd $GITHUB_WORKSPACE | |
- name: Assemble the plugin | |
run: | | |
cd $GITHUB_WORKSPACE/repo | |
./gradlew assemble | |
- name: List files for debugging | |
run: ls -alh $GITHUB_WORKSPACE/repo/plugin/build/outputs/aar | |
- name: Upload build files | |
uses: actions/upload-artifact@v4 | |
with: | |
name: arcore-build | |
path: $GITHUB_WORKSPACE/repo/plugin/build/outputs/aar/ARCorePlugin*.aar | |
# This job collects the build output and assembles the final asset (artifact) | |
release: | |
if: github.event.name == 'push' && (github.ref == 'refs/head/master' || startsWith(github.ref, 'refs/tags')) | |
name: Assembling the asset | |
runs-on: ubuntu-20.04 | |
needs: build | |
steps: | |
- name: Checkout code | |
uses: actions/checkout@v2 | |
with: | |
repository: "GodotVR/godot_arcore" | |
path: godot_arcore | |
- name: Download all workflow run artifacts | |
uses: actions/download-artifact@v2 | |
#- name: Copy files to destination | |
# run: | | |
# mkdir godot_arcore_plugin | |
# mkdir godot_arcore_plugin/addons | |
# mkdir godot_arcore_plugin/android | |
# mkdir godot_arcore_plugin/android/plugins | |
# cp -r godot_arcore/demo/addons/ARCorePlugin godot_arcore_plugin/addons | |
# cp arcore-build/*.aar godot_arcore_plugin/android/plugins/ | |
- name: Calculate GIT short ref | |
if: github.ref == 'refs/heads/master' | |
run: | | |
cd $GITHUB_WORKSPACE/repo/godot_arcore | |
echo "GITHUB_SHA_SHORT=$(git rev-parse --short ${{ github.sha }})" >> $GITHUB_ENV | |
cd $GITHUB_WORKSPACE | |
- name: Get tag name | |
if: startsWith(github.ref, 'refs/tags') | |
run: | | |
echo "GITHUB_SHA_SHORT=$(echo ${GITHUB_REF##*/})" >> $GITHUB_ENV | |
- name: Clean up extracted files # TODO: Check what to clean here | |
run: | | |
rm -rf arcore-build | |
rm -rf godot_arcore | |
rm -rf .git | |
mv godot_arcore_plugin godot_arcore_${{ env.GITHUB_SHA_SHORT }} | |
- name: Zip asset | |
run: | | |
zip -qq -r godot_arcore.zip . | |
- name: Create and upload asset | |
if: startsWith(github.ref, 'refs/tags') | |
uses: ncipollo/release-action@v1 | |
with: | |
allowUpdates: true | |
artifacts: "godot_arcore.zip" | |
body: "Godot ARCore has a new release!" | |
prerelease: false | |
token: ${{ secrets.GITHUB_TOKEN }} | |
- name: Create release for asset | |
if: github.ref == 'refs/heads/master' | |
id: create_release | |
uses: actions/create-release@v1 | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
with: | |
tag_name: ${{ env.GITHUB_SHA_SHORT }} | |
release_name: Automatic build for changeset ${{ env.GITHUB_SHA_SHORT }} | |
body: "This is an automated build for changeset ${{ env.GITHUB_SHA_SHORT }}" | |
draft: false | |
prerelease: true | |
- name: Upload asset | |
if: github.ref == 'refs/heads/master' | |
id: upload-release-asset | |
uses: actions/upload-release-asset@v1 | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
with: | |
upload_url: ${{ steps.create_release.outputs.upload_url }} # This pulls from the CREATE RELEASE step above, referencing it's ID to get its outputs object, which include a `upload_url`. See this blog post for more info: https://jasonet.co/posts/new-features-of-github-actions/#passing-data-to-future-steps | |
asset_path: ./godot_arcore.zip | |
asset_name: godot_arcore.zip | |
asset_content_type: application/zip |