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Merge pull request #19 from elmajime/Adding_camera_feed_and_planes_de… #72

Merge pull request #19 from elmajime/Adding_camera_feed_and_planes_de…

Merge pull request #19 from elmajime/Adding_camera_feed_and_planes_de… #72

Workflow file for this run

# Workflow to automatically build and release an Android Plugin with GDExtension capabilities
name: Build ARCore Plugin
on: [push, pull_request]
jobs:
build:
name: Building for Android (Ubuntu 20.04)
runs-on: ubuntu-20.04
# Note, to satisfy the asset library we need to make sure our zip files have a root folder
# this is why we checkout into repo and build into asset
steps:
- name: Checkout repository
uses: actions/checkout@v2
with:
path: repo
submodules: "recursive"
#- name: Setup Godot build cache
# uses: ./repo/godot-cpp/.github/actions/godot-cache-restore # TODO: CREATE THIS
# with:
# cache-name: godot-cpp-cache
# continue-on-error: true
- name: Setup Python
uses: actions/setup-python@v4
with:
python-version: "3.x"
- name: Setup Java
uses: actions/setup-java@v3
with:
java-version: 17
distribution: "adopt"
- name: Setup Android NDK
uses: nttld/setup-ndk@v1
with:
ndk-version: r23c
link-to-sdk: true
- name: Install SCons
run: |
python -m pip install scons==4.0.0
- name: Validate Gradle wrapper
uses: gradle/wrapper-validation-action@v1
- name: tree
run: tree -L 2 && ls -alh $GITHUB_WORKSPACE/repo/plugin/
- name: Create libgodot-cpp Android templates
run: |
cd $GITHUB_WORKSPACE/repo/godot-cpp
scons platform=android target=template_debug arch=arm64 custom_api_file=../thirdparty/godot_cpp_extension_api/extension_api.json
scons platform=android target=template_release arch=arm64 custom_api_file=../thirdparty/godot_cpp_extension_api/extension_api.json
cd $GITHUB_WORKSPACE
- name: Assemble the plugin
run: |
cd $GITHUB_WORKSPACE/repo
./gradlew assemble
- name: List files for debugging
run: ls -alh $GITHUB_WORKSPACE/repo/plugin/build/outputs/aar
- name: Upload build files
uses: actions/upload-artifact@v4
with:
name: arcore-build
path: $GITHUB_WORKSPACE/repo/plugin/build/outputs/aar/ARCorePlugin*.aar
# This job collects the build output and assembles the final asset (artifact)
release:
if: github.event.name == 'push' && (github.ref == 'refs/head/master' || startsWith(github.ref, 'refs/tags'))
name: Assembling the asset
runs-on: ubuntu-20.04
needs: build
steps:
- name: Checkout code
uses: actions/checkout@v2
with:
repository: "GodotVR/godot_arcore"
path: godot_arcore
- name: Download all workflow run artifacts
uses: actions/download-artifact@v2
#- name: Copy files to destination
# run: |
# mkdir godot_arcore_plugin
# mkdir godot_arcore_plugin/addons
# mkdir godot_arcore_plugin/android
# mkdir godot_arcore_plugin/android/plugins
# cp -r godot_arcore/demo/addons/ARCorePlugin godot_arcore_plugin/addons
# cp arcore-build/*.aar godot_arcore_plugin/android/plugins/
- name: Calculate GIT short ref
if: github.ref == 'refs/heads/master'
run: |
cd $GITHUB_WORKSPACE/repo/godot_arcore
echo "GITHUB_SHA_SHORT=$(git rev-parse --short ${{ github.sha }})" >> $GITHUB_ENV
cd $GITHUB_WORKSPACE
- name: Get tag name
if: startsWith(github.ref, 'refs/tags')
run: |
echo "GITHUB_SHA_SHORT=$(echo ${GITHUB_REF##*/})" >> $GITHUB_ENV
- name: Clean up extracted files # TODO: Check what to clean here
run: |
rm -rf arcore-build
rm -rf godot_arcore
rm -rf .git
mv godot_arcore_plugin godot_arcore_${{ env.GITHUB_SHA_SHORT }}
- name: Zip asset
run: |
zip -qq -r godot_arcore.zip .
- name: Create and upload asset
if: startsWith(github.ref, 'refs/tags')
uses: ncipollo/release-action@v1
with:
allowUpdates: true
artifacts: "godot_arcore.zip"
body: "Godot ARCore has a new release!"
prerelease: false
token: ${{ secrets.GITHUB_TOKEN }}
- name: Create release for asset
if: github.ref == 'refs/heads/master'
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ env.GITHUB_SHA_SHORT }}
release_name: Automatic build for changeset ${{ env.GITHUB_SHA_SHORT }}
body: "This is an automated build for changeset ${{ env.GITHUB_SHA_SHORT }}"
draft: false
prerelease: true
- name: Upload asset
if: github.ref == 'refs/heads/master'
id: upload-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }} # This pulls from the CREATE RELEASE step above, referencing it's ID to get its outputs object, which include a `upload_url`. See this blog post for more info: https://jasonet.co/posts/new-features-of-github-actions/#passing-data-to-future-steps
asset_path: ./godot_arcore.zip
asset_name: godot_arcore.zip
asset_content_type: application/zip