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Refactor overlay support to use SubViewportContainer #155

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14 changes: 14 additions & 0 deletions demo/overlay_main.gd
Original file line number Diff line number Diff line change
@@ -0,0 +1,14 @@
extends Node

var _xr_interface_openvr : XRInterfaceOpenVR


func _enter_tree():
_xr_interface_openvr = OpenVRInterface.get_interface()

_xr_interface_openvr.set_application_type(2)
_xr_interface_openvr.set_tracking_universe(1)

if not _xr_interface_openvr.initialize():
print("Failed to connect to OpenVR")

38 changes: 38 additions & 0 deletions demo/overlay_main.tscn
Original file line number Diff line number Diff line change
@@ -0,0 +1,38 @@
[gd_scene load_steps=2 format=3 uid="uid://c2n2wcnoskmmr"]

[ext_resource type="Script" path="res://overlay_main.gd" id="1_jfubd"]

[node name="OverlayMain" type="HBoxContainer"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_jfubd")

[node name="Label" type="Label" parent="."]
layout_mode = 2
text = "This is a demo of creating anOpenVR Overlay from a SubViewport!

Use Run Current Scene (F6) to try this."
horizontal_alignment = 1
vertical_alignment = 1

[node name="OpenVROverlayContainer" type="OpenVROverlayContainer" parent="."]
absolute_position = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4, -1.4)
layout_mode = 2
size_flags_horizontal = 3
stretch = true

[node name="SubViewport" type="SubViewport" parent="OpenVROverlayContainer"]
handle_input_locally = false
size = Vector2i(639, 648)
render_target_update_mode = 4

[node name="Label" type="Label" parent="OpenVROverlayContainer/SubViewport"]
offset_right = 634.0
offset_bottom = 648.0
size_flags_vertical = 3
text = "I appear in an overlay too!"
horizontal_alignment = 1
vertical_alignment = 1
202 changes: 0 additions & 202 deletions src/open_vr/OpenVROverlay.cpp

This file was deleted.

44 changes: 0 additions & 44 deletions src/open_vr/OpenVROverlay.h

This file was deleted.

17 changes: 13 additions & 4 deletions src/open_vr/openvr_data.cpp
Original file line number Diff line number Diff line change
@@ -515,14 +515,14 @@ int openvr_data::get_overlay_count() {
return (int)overlays.size();
}

openvr_data::overlay openvr_data::get_overlay(int p_overlay_id) {
return overlays[p_overlay_id];
openvr_data::overlay *openvr_data::get_overlay(int p_overlay_id) {
return &overlays[p_overlay_id];
}

int openvr_data::add_overlay(vr::VROverlayHandle_t p_new_value, godot::RID p_viewport_rid) {
int openvr_data::add_overlay(vr::VROverlayHandle_t p_new_value, ObjectID p_container_instance_id) {
overlay new_entry;
new_entry.handle = p_new_value;
new_entry.viewport_rid = p_viewport_rid;
new_entry.container_instance_id = p_container_instance_id;

overlays.push_back(new_entry);
return (int)overlays.size() - 1;
@@ -645,6 +645,15 @@ void openvr_data::pre_render_update() {

////////////////////////////////////////////////////////////////
// Interact with tracking info
vr::TrackedDeviceIndex_t openvr_data::get_tracked_device_index(Ref<XRPositionalTracker> p_tracker) {
for (uint32_t i = 0; i < vr::k_unMaxTrackedDeviceCount; i++) {
if (tracked_devices[i].tracker == p_tracker) {
return i;
}
}

return vr::k_unTrackedDeviceIndexInvalid;
}

////////////////////////////////////////////////////////////////
// Register an action set
16 changes: 8 additions & 8 deletions src/open_vr/openvr_data.h
Original file line number Diff line number Diff line change
@@ -42,19 +42,18 @@ class openvr_data {
RAW
};

struct overlay {
vr::VROverlayHandle_t handle;
ObjectID container_instance_id;
};

private:
static openvr_data *singleton;

int use_count;

vr::IVRRenderModels *render_models;

// structure to record which overlays go with which viewport
struct overlay {
vr::VROverlayHandle_t handle;
godot::RID viewport_rid;
};

std::vector<overlay> overlays;

OpenVRApplicationType application_type;
@@ -186,12 +185,13 @@ class openvr_data {

// interact with tracking info
const godot::Transform3D get_hmd_transform() const;
vr::TrackedDeviceIndex_t get_tracked_device_index(Ref<XRPositionalTracker> p_tracker);

////////////////////////////////////////////////////////////////
// overlay
int get_overlay_count();
overlay get_overlay(int p_overlay_id);
int add_overlay(vr::VROverlayHandle_t p_new_value, godot::RID p_viewport_rid);
overlay *get_overlay(int p_overlay_id);
int add_overlay(vr::VROverlayHandle_t p_new_value, ObjectID p_container_instance_id);
void remove_overlay(int p_overlay_id);

////////////////////////////////////////////////////////////////
384 changes: 384 additions & 0 deletions src/open_vr/openvr_overlay_container.cpp

Large diffs are not rendered by default.

63 changes: 63 additions & 0 deletions src/open_vr/openvr_overlay_container.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,63 @@
#ifndef OPENVR_OVERLAY_CONTAINER_H
#define OPENVR_OVERLAY_CONTAINER_H

#include "openvr_data.h"
#include <godot_cpp/classes/project_settings.hpp>
#include <godot_cpp/classes/sub_viewport_container.hpp>
#include <godot_cpp/templates/hash_set.hpp>
#include <godot_cpp/variant/transform3d.hpp>

namespace godot {
class OpenVROverlayContainer : public SubViewportContainer {
GDCLASS(OpenVROverlayContainer, SubViewportContainer)

private:
openvr_data *ovr;
vr::VROverlayHandle_t overlay;
int overlay_id;

float overlay_width_in_meters;
bool overlay_visible;
HashSet<vr::VROverlayFlags> initial_flags;

String tracked_device_name;
Transform3D absolute_position; // Used when tracked_device == ""
Transform3D tracked_device_relative_position; // Used when tracked_device != ""

void on_frame_post_draw();
void draw_overlay(const Ref<Texture2D> &p_texture);

bool update_overlay_transform();

protected:
static void _bind_methods();

public:
OpenVROverlayContainer();
~OpenVROverlayContainer();

void _notification(int p_what);

bool get_flag(vr::VROverlayFlags p_flag);
void set_flag(vr::VROverlayFlags p_flag, bool p_state);

float get_overlay_width_in_meters();
void set_overlay_width_in_meters(float p_new_size);

bool is_overlay_visible();
void set_overlay_visible(bool p_visible);

String get_tracked_device_name();
void set_tracked_device_name(String p_tracked_device_name);

Transform3D get_absolute_position();
void set_absolute_position(Transform3D p_position);

Transform3D get_tracked_device_relative_position();
void set_tracked_device_relative_position(Transform3D p_position);
};
} // namespace godot

VARIANT_ENUM_CAST(vr::VROverlayFlags);

#endif /* !OPENVR_OVERLAY_CONTAINER_H */
4 changes: 2 additions & 2 deletions src/register_types.cpp
Original file line number Diff line number Diff line change
@@ -14,9 +14,9 @@
#include <godot_cpp/godot.hpp>
#include <godot_cpp/variant/utility_functions.hpp>

#include "OpenVROverlay.h"
#include "OpenVRRenderModel.h"
#include "OpenVRSkeleton.h"
#include "openvr_overlay_container.h"
#include "xr_interface_openvr.h"

using namespace godot;
@@ -31,7 +31,7 @@ void initialize_gdextension_types(ModuleInitializationLevel p_level) {
}

ClassDB::register_class<XRInterfaceOpenVR>();
ClassDB::register_class<OpenVROverlay>();
ClassDB::register_class<OpenVROverlayContainer>();
ClassDB::register_class<OpenVRRenderModel>();
ClassDB::register_class<OpenVRSkeleton>();
}
5 changes: 5 additions & 0 deletions src/xr_interface_openvr.cpp
Original file line number Diff line number Diff line change
@@ -359,6 +359,11 @@ void XRInterfaceOpenVR::_end_frame() {
return;
}

if (!texture_rid.is_valid()) {
// No texture means we're not actually rendering a full scene. Probably in overlay mode, but regardless we bail out of this.
return;
}

RenderingServer *rendering_server = RenderingServer::get_singleton();
ERR_FAIL_NULL(rendering_server);
RenderingDevice *rendering_device = rendering_server->get_rendering_device();