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Godot OpenXR Vendors plugin v3.0.0

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@BastiaanOlij BastiaanOlij released this 16 Aug 03:20
· 15 commits to master since this release
8f9488b

IMPORTANT This release of the OpenXR vendors plugin is for Godot 4.3 and later only

Changes in this release:

  • Merge GDExtension into a single implementation
  • Upgrade Android, Gradle, Godot and Kotlin dependencies
  • Add XR_FB_face_tracking support
  • Update to OpenXR 1.0.34 headers
  • Add XR_FB_render_model extension wrapper and OpenXRFBRenderModel node
  • Add XR_FB_passthrough extension wrapper
  • Add XR_FB_hand_tracking_mesh extension wrapper and OpenXRFbHandTrackingMesh node
  • Add XR_FB_hand_tracking_aim support
  • Update Meta OpenXR mobile SDK to version 62
  • Add a developer-facing API for interacting with scene anchors
  • Add support for developer-created spatial anchors via XR_FB_spatial_entity
  • Add XR_FB_hand_tracking_capsules extension wrapper
  • Add OpenXRFbPassthroughGeometry node
  • Add OpenXRMetaPassthroughColorLut
  • Add feature flags to Khronos loader for HTC
  • Add XR_HTC_passthrough extension wrapper
  • Add manifest entries to Pico and switch Pico to using the Khronos Loader
  • Add Meta Passthrough tutorial doc