REverse (formerly known as AlphaRPG) is an incremental RPG game where you fight monsters while following a story to get powerful items and constantly upgrade your equipment to fight more efficiently.
A new story and design for the game with many new features and QoL enhancements
Story Overhaul | Detail |
---|---|
✅ | Created an animated new dialogues view |
✅ | Renamed the game to "REverse" and added a new font |
60% | Replace all old monsters with new lore-accurate ones |
60% | Create a new story with multiple choices |
New Features | Detail |
---|---|
✅ | Added an "unequip" button for armors and weapons |
✅ | Added a "Return to the game" button while in the menus |
Changes | Detail |
---|---|
✅ | Capped max relic to 3 and life/damage relics to 1 |
✅ | New experience per level formula (less grind between missions while retaining a difficulty, might need some adjustments) |
✅ | "Anti-cheat" will now check for equipement level anomalies |
✅ | MASTER enemies level during missions have been capped to the player's level +1 |
✅ | Replaced the monsters health by the percentage of health |
✅ | Fixed the rewards menu closing while clicking on throw loot |
✅ | Fixed compatibility with small screen & smartphones |
Gain fame in the guild to obtain a cool new rank badge and also to earn some more money.
Progress | Detail |
---|---|
50% | create the guild menu |
0% | Add player titles unlocked by choices during the story (example: killing 1k mobs in a fortress unlocks the "HERO" title.) |
0% | create a quests system that rewards money, loot or titles |
0% | create a guild shop that generate random items |
0% | create buyable / upgradeable guild ranks by doing various quests |
Loot items, equipement and objects and craft new equipment
Progress | Detail |
---|---|
0% | create the crafting menu |
0% | add a crafting level / skill that unlocks new recipes and items |
0% | add random loot to locations |
0% | add specific loot to monsters |
0% | add crafting materials to guild shops |
0% | create a durability system on equipment |
0% | add a repairing system in cities for equipment |
0% | add a recipes system for equipement crafting |
0% | add lootable & craftable divine items |
- 🟩 These will be coming in a future update
- 🟨 These may be abandonned or modified
- 🟪 This will always be necessary and it may require the community's help
Type | Detail |
---|---|
🟩 Shop | Selling the best weapons & armors of the game, unique-class items would have skills embedded into them |
🟩 Area system revamp | Create a list of nearby enemies while free-roaming (not in missions) |
🟩 Loot | Add loot to specific monsters and locations |
🟩 Crafting | system for Weapons, Armors & misc items like healing potions |
🟩 Durability | Items durability (by number of uses) break down and a merchant to do the repairs |
🟨 Factions | Create factions per areas and their relation to the player |
🟨 Types | Add elemental types to enemies |
🟨 Bank | May be put as a guild feature; put your money in a safe so that you don't lose it when dying. |
🟨 Achievements | Adding achievements |
🟨 Divine items | New Divine items class with unique skills embedded into them. |
🟨 Hordes | Fight multiple enemies at the same time |
🟨 Skills | Skills for fighting abilities or material gathering like mining, sword prowess for example |
🟪 Bugfixing | testing and fix the game whenever a new bug is found
- deals X% more damage against X class enemies
- Enable mind control after X seconds (120s by default)
- enemies have % chances to drop more special attacks
- adds X slots to inventory
- enemies have % chances to drop % more money
- +% crit chances
- +% damage resistances from X class enemies