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Frictionless Space #325
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Frictionless Space #325
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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Import the changes that i provided to frontier in PR: new-frontiers-14/frontier-station-14#418 to EE, including part of this PR: new-frontiers-14/frontier-station-14#757 Those Walls/Windows LOOK EXTREMLY MORE BETTER then the old TG walls/windows, Common its 2024! We need DRIP IN ALL WALLS! .yml changes are needed for connection to walls/window and prevent connected from doors, shutters, ect... --- <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Import Sprites. - [x] yml changes --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/28221333-4c14-44d4-8557-697462d676f2) </p> </details> --- <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - tweak: Better wall sprites. - tweak: Better window sprites.
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Radio Respsrites madness changes all the Headset sprites, Radio, Talkwalkies, Beacon and signaller. This also removed the "radio" sprite... well its replace it with the "old-radio". --- <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Sprite Import --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/b90d8de8-4ac8-403d-bee4-348175544f59) </p> </details> --- <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - tweak: Radio Resprites, Talkwalkies, Beacon, Headset... - tweak: Radio and uplink radio looks the same, make sure to check what freq the radio is on!
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Vents Resprites <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> This PR provide new sprites for Vents that in my opinion are more better looking with the up to date style then old TG. Those vents were first imported in Frontier Station in this PR: new-frontiers-14/frontier-station-14#404 I am now importing it here as i will import a bunch of new/others sprites in the future. Also those vents sprites uses less space! --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Sprite Import. --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/789f8a6e-66b2-4384-b519-27bdbb13be0b) _(Not Centered because i forgot the "NotRot" before testing)_ </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - tweak: Better looking Vents Sprites!
# Description Changed the Canisters Sprites to a better updated one, no more ugly 2D Flat Canisters! Also update the TG Sprite from Tank Canisters now shiny! --- <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/559aaa68-d430-412b-a44d-7236f4874832) ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/2e7732ce-d8d5-48c8-988e-ada0d9bb7048) </p> </details> --- # Changelog :cl: - tweak: Resprited gas canisters - tweak: Resprited gas tanks --------- Co-authored-by: VMSolidus <[email protected]>
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> This PR add a bunch of Misc Repsrites and others fixes that i have missed. This PR will avoid ALL .yml changes and will focus on only "Sprites" changes. Here is the following list of Changed Sprites: • Rust Solid/Reinforced Walls • Stunbaton • Banners • Radiation Collector • Riot Suit • Bulletproof Vest • Armor Vest • Slim Armor Vest • Fire Extinguisher • Stock Parts • Rack • Screen <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Port/Resprites. --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/3ad4521e-093c-4e3a-a088-6e61e8e66a49) </p> </details> --- <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - tweak: Rust Walls Sprites. - tweak: Armor, Bulletproof, Riot Suit Resprites. - tweak: New Banners Sprites. - tweak: Stunbaton, Fire Extinguisher New Sprites. - tweak: Rack/WallScreen resprites. - tweak: Stock Parts new sprites! - tweak: Radiation Collector has now a new sprite!
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Glorious Tools! <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Add//Change a bunch of tools sprites that was in the tool category to make them fit better in general, Old TG... please update.exe Anywho here they are! --- # TODO <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Import Sprites --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/233559ef-0367-4836-a258-d41e481cba4e) </p> </details> --- # Changelog <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - tweak: New Tools Sprites!
This reverts commit f29386627586a3db5843587165f1f706ccd1f17f.
<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Edit/Resprite most of the floors in-game because in all honest TG Floors... currently... are extremly flat and old... even TG already has upgraded their floors... This also changed some minor edits to decals to fit, This PR is recomended paired with Goob-Station#402 and others updated looks PRs This bring new floors sprites from baystation, paradise station. --- <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [x] Import Sprites - [x] @VMSolidus Edits --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/01a4351c-b72a-446f-9db5-ca50f63f140e) ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/bde02ff6-38d9-49a5-8594-a53e005a4075) ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/9e4b508e-9512-481b-8e7e-a2f500a6375c) ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/34634648-c489-4581-8d5f-ee088744255d) ![image](https://github.com/Simple-Station/Einstein-Engines/assets/45297731/4e0b666c-ba84-4c5b-ae63-ee2af3c44b96) </p> </details> --- <!-- You can add an author after the `:cl:` to change the name that appears in the changelog (ex: `:cl: Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> :cl: - tweak: Floors Looks Updated/Resprited. --------- Co-authored-by: VMSolidus <[email protected]>
# Description This ports Simple-Station/Parkstation-Friendly-Chainsaw#46. This PR is something I consider a key feature adjacent to Space Wind Rework and its accompanying updates, and is an essential part of the space station experience. In practice, this weirdly enough makes being launched into space a bit easier to survive, since instead of needing to throw potentially hundreds of items, you can simply throw enough items to get started flying in the direction of the station and will eventually float back to the station. --- <details><summary><h1>Media</h1></summary> <p> https://github.com/Simple-Station/Parkstation-Friendly-Chainsaw/assets/77995199/5570ef35-16e2-493a-ac35-738f27751346 https://github.com/Simple-Station/Parkstation-Friendly-Chainsaw/assets/77995199/51fba943-8dce-4265-a9cc-7181155eb8de https://github.com/Simple-Station/Parkstation-Friendly-Chainsaw/assets/77995199/cd6c0511-2639-4e14-8160-426ba7f2ba73 --- </p> </details> # Changelog :cl: DEATHB4DEFEAT - tweak: Space has suddenly become less dense (objects don't slow down in space) - remove: Moths are unable to move in space - tweak: Moths have way better control in zero gravity environments --------- Signed-off-by: VMSolidus <[email protected]> Co-authored-by: DEATHB4DEFEAT <[email protected]>
RSI Diff Bot; head commit 547a859 merging into 64f8d83 Resources/Textures/Clothing/Ears/Headsets/cargo.rsi
Resources/Textures/Clothing/Ears/Headsets/centcom.rsi
Resources/Textures/Clothing/Ears/Headsets/command.rsi
Resources/Textures/Clothing/Ears/Headsets/engineering.rsi
Resources/Textures/Clothing/Ears/Headsets/freelance.rsi
Resources/Textures/Clothing/Ears/Headsets/medical.rsi
Resources/Textures/Clothing/Ears/Headsets/science.rsi
Resources/Textures/Clothing/Ears/Headsets/security.rsi
Resources/Textures/Clothing/OuterClothing/Armor/bulletproof.rsi
Resources/Textures/Clothing/OuterClothing/Armor/riot.rsi
Resources/Textures/Clothing/OuterClothing/Armor/security.rsi
Resources/Textures/Clothing/OuterClothing/Armor/security_slim.rsi
Resources/Textures/Decals/bricktile.rsi
Resources/Textures/Decals/minitile.rsi
Resources/Textures/Goobstation/Objects/Consumable/Drinks/bay_drinks.rsi
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About the PR
Space no longer has friction. Simple-Station/Einstein-Engines#464
Why / Balance
Fuck you, thats why.
Changelog
🆑