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Releases: Goutte/godot-trackball-camera

v9.0 — Hard pitch limits

09 May 16:31
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Pitch limits still work best when horizon is stable, but now they also work when inertia is disabled.

v8.1 — (Un)Stability release

21 Apr 17:51
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DO NOT USE THIS RELEASE ; it is buggy, see #26

Fix a small issue with action availability detection.

v8.0 — Spring cleanup

20 Apr 18:02
72d108b
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What's Changed

  • Document exported variables by @Goutte in #22
  • Remove deprecated code
  • Remove some superfluous computation

Full Changelog: v7.1...v8.0

v7.1 — Action creation automation

18 Apr 21:13
f7a2bd6
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Now with buttons in the inspector to quickly create camera actions !

Screenshot_20230418_144958

Protip: it also works for action_left and other directions, try changing ui_left for cam_left for example !

This is the version that's going to be submitted to the Asset Library.

What's Changed

Full Changelog: v7.0...v7.1

v7 — First version for Godot 4.x

18 Apr 00:19
150fe5b
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This version also provides a new parameter to disable drag inertia, to mitigate motion sickness, as well as barrel roll.

Full Changelog: v6.0...v7.0

v6 — Last major version for Godot 3.x

11 Oct 11:21
c623f7e
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Bug fixes, types, overall improvements.

Yaw limits not yet implemented.

Configurable inertia treshold

18 Mar 08:07
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This is a maintenance release. The addon has been updated in Godot's assets library.

v5.1

30 Jul 11:14
66f34a1
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The release comes with a brand-new feature from the 🛠️ community !

  • Analog controls with the joystick, courtesy of @marcello505

v5.0

28 Feb 16:17
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  • The horizon can now be kept stable. (opt-in)
  • The API now conforms (a little more) with the standards.
  • Zoom! (PGUP / PGDOWN, or define your own actions)

v4.0

14 Feb 05:29
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Installation through the Assets Lib is now more seamless.