Defer Redstone Cache Initialisation to the start of the world tick #1648
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What:
This is an alternate fix to #1623 which attempts to resolve #1256
I believe #1623 has some potential issues/limitations;
How solved:
Use a modified version of the existing TaskScheduler, which I have called the FirstTickScheduler.
Changed MetaTileEntityHolder and TileEntityPipeBase to do their real onLoad() via this scheduler.
In particular MetaTileEntity subclasses should not see a change in behaviour for onLoad()
On the server, the scheduler does the processing in the world tick (start phase) rather than the block ticks.
Meaning all blocks get initialised before they do any real work, rather than sporadic initialisation by each block tick.
On the client it just runs the task handler straight away like before.
Outcome:
This should do what #1623 is trying to achieve?
Additional info:
I am going to mark this as draft.
#1256 has been notoriously difficult to reproduce so I don't know if this really fixes it or just moves the problem.
This also needs some proper testing beyond the basic stand up tests I have already done.