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Release prep for 1.0.17 #605

Merged
merged 6 commits into from
Dec 3, 2023
Merged

Release prep for 1.0.17 #605

merged 6 commits into from
Dec 3, 2023

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mikerooni
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@mikerooni mikerooni requested a review from a team as a code owner December 3, 2023 18:27
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Ore indicator names currently don't display correctly when using TOP (see McJtyMods/TheOneProbe#628)

@mikerooni mikerooni merged commit cc7dc27 into 1.20.1 Dec 3, 2023
@mikerooni mikerooni deleted the mi/release-prep-1.0.17 branch December 3, 2023 18:31
mikerooni added a commit that referenced this pull request Dec 3, 2023
* refactor: extract material layer color resolution

* fix: add displayname for surface rocks

* chore: changelog

* run data

* chore: revert to jade in-dev & update it to make it actually work

* refactor: remove unnecessary override

---------

Co-authored-by: screret <[email protected]>
mikerooni added a commit that referenced this pull request Dec 3, 2023
* missing flags (#576)

* missing flags

* data gen

* fix:Change stone ores to raw ores (#577)

fix:Add REI ore inputs to the Ore Vein Diagram

Co-authored-by: Arborsm <[email protected]>

* fix typo (#575)

* Textures (#580)

* missing flags

* data gen

* TEXTURESSSSSSSS
and
Data Gen

* Fix steam boiler can accept steam (#518)

* better fluid cell

* delete some comment

* fix steam boiler can accept steam

* Update NotifiableFluidTank.java

#518 (comment)

---------

Co-authored-by: KilaBash <[email protected]>

* make parallel hatch force a recipe update when the parallel amount is changed (#581)

* fix: changing parallel amount doesn't update recipe logic

* fix: actual fix for null crash in auto I/O: check if the output facing is null ffs.

* feat: possible slight optimization to ingredient copying: don't copy twice.

* fix: make slim jar actually generate.

* fix: make PartAbility ctor public for addon usage

* Add shimmer integration for bloom effect ! (#583)

Note:
This only includes internal changes on the 1.19 branch, as shimmer is
no longer actively maintained for this version.

* Compass Page (#579)

* wafer + glass tube

* polish

* prepare version 1.0.17

* new texture overlays (#582)

* everything is in working order except the radioactive materials' textures don't want to animate for whatever reason

* chore: update stuffs

* fix: turns out it won't find assets if assets aren't loaded yet. Move model init back into ModelManagerMixin.

* fix: some colors were kinda backwards IMO

* fix: laser pipe lang & loot tables

* chore: changelog

* fix: make tags not so nested, add some missing ones (#588)

* Ore indicators (#585)

* feat: add surface rocks

* feat: add surface rock items

* refactor: move vein generator to generator.veins package

* feat: add api for indicator generators (wip)

* feat: add codec for IndicatorGenerator

* fix: ore vein biome filter is ignored

* fix: incomplete refactoring

* refactor: store ore vein positions in separate cache

* refactor: reorder VeinConfiguration args for cleaner code

* chore: fix incomplete cherrypick

* feat: kjs integration for indicator generators

* refactor: move VeinGenerators & IndicatorGenerators into their packages

* feat: addon API for ore indicators

* refactor: better package structure for vein & indicator generators

* feat: surface rock ore indicators

* feat: add surface rocks for overworld and end veins

* refactor: decouple ore and indicator generation

* feat: add more surface rock placement types & nether ore indicators

* feat: add surface indicators facing up

* refactor: remove temporary surface rock item

* fix: oops...

* chore: run datagen

* refactor: allow all facing directions for surface rocks

* refactor: allow any block in SurfaceIndicatorGenerator

---------

Co-authored-by: screret <[email protected]>

* Mi/new textures (#598)

* chore: update material textures and iconsets

* fix: only the first layer gets the primary material tint now

* fix: fix layer tinting on blocks as well

* update zh_cn.json (#596)

* ldlib verison

* fix preview precision

* Color fixes (#601)

* fix: correctly tint first layer emissive texture

* fix: correct primary color for wood

* fix: button position & icon for item filter mode (in filter covers) (#603)

* Texture fixes (#602)

* fix: missing spool on fine wire texture for bright material set

* fix: wrong parent on gear models for radioactive material set

* fix: typo in references to the sturdy HSS-E machine casing textures

* Async Recipes Searching Task (#578)

* AsyncSearchingTask

* magic

* boundary case

* Update RecipeLogic.java

* Release prep for 1.0.17 (#605)

* refactor: extract material layer color resolution

* fix: add displayname for surface rocks

* chore: changelog

* run data

* chore: revert to jade in-dev & update it to make it actually work

* refactor: remove unnecessary override

---------

Co-authored-by: screret <[email protected]>

* Compass circuits page (#604)

* refactor: remove platform methods from GTModels (not used on 1.19)

---------

Co-authored-by: Drackion <[email protected]>
Co-authored-by: Arbor <[email protected]>
Co-authored-by: Arborsm <[email protected]>
Co-authored-by: Rundas <[email protected]>
Co-authored-by: Phoupraw <[email protected]>
Co-authored-by: KilaBash <[email protected]>
Co-authored-by: screret <[email protected]>
Co-authored-by: iouter <[email protected]>
Co-authored-by: BlackDragon2447 <[email protected]>
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2 participants