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Update MUI2 dep to RC2 #2622

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Update MUI2 dep to RC2 #2622

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ghzdude
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@ghzdude ghzdude commented Sep 19, 2024

What

updates mui2 dep to rc2
ports multi fluid tank hatches to mui2 to test our fluid slot impl

Implementation Details

new Row() -> Flow.row()
new Column() -> Flow.coloumn()
GuiData is now passed in to mui methods instead of main panel
reworks abstract ender cover ui because extending PanelSyncHandler is no longer desirable
and other stuff

need to check these things to make sure they still work

  • item busses
  • ender cover
    • opens
    • entry selector
    • entry description
  • filters as cover
  • filters as item
  • conveyors
  • robot arms
  • pumps
  • regulators
  • basic detectors
  • multi fluid hatches

Outcome

another step for the road to mui2

@ghzdude ghzdude added the type: refactor Suggestion to refactor a section of code label Sep 19, 2024
@ghzdude ghzdude force-pushed the gh/update-mui2-rc2 branch 2 times, most recently from 329017d to 1f0f653 Compare September 19, 2024 04:25
@ghzdude ghzdude marked this pull request as ready for review September 19, 2024 19:12
@ghzdude ghzdude requested review from a team as code owners September 19, 2024 19:12
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The Ghost Circuit shift-click selector popup doesn't seem to work. No panel is created when shift left clicking.

In the Ender Fluid Link Cover, when a Fluid Filter is added, if you open the fluid filter settings, you cannot drag the panel when you click on the title (TextWidget), you can only drag the panel when clicking on the actual panel. This is not that great, as the panel is a bit small, and filled with things that block you from dragging it. (This was possible in RC1, so something changed, either on MUI end or in this PR).

In addition, once you start dragging the panel, you cannot stop dragging the panel. Clicking anywhere with the panel when it is being dragged does not park the panel in the clicked location.

No tooltips are present on any of the buttons, except for the lock button and the entry selector, in the Ender Fluid Link cover GUI, though I cannot remember if this was the case before this PR

When dragging a panel, you can still pick up items out of your inventory onto your mouse cursor. This probably should not be allowed.

You can no longer shift click to open covers when they are your selected item

A lot of buttons feel like they are missing tooltips when they previously had tooltips.

Something is going wrong with the Multifluid hatches. I clicked a stack of 45 cells into a multifluid input, all fluid went it. I tried to grab the fluid back with the 45 cells, and only 44 cells were filled. I could repeat this several times. I then closed the GUI and reopened it, tried clicking on the 1 B of fluid with a cell, but it deleted itself.

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ghzdude commented Sep 22, 2024

The Ghost Circuit shift-click selector popup doesn't seem to work. No panel is created when shift left clicking.

In the Ender Fluid Link Cover, when a Fluid Filter is added, if you open the fluid filter settings, you cannot drag the panel when you click on the title (TextWidget), you can only drag the panel when clicking on the actual panel. This is not that great, as the panel is a bit small, and filled with things that block you from dragging it. (This was possible in RC1, so something changed, either on MUI end or in this PR).

In addition, once you start dragging the panel, you cannot stop dragging the panel. Clicking anywhere with the panel when it is being dragged does not park the panel in the clicked location.

No tooltips are present on any of the buttons, except for the lock button and the entry selector, in the Ender Fluid Link cover GUI, though I cannot remember if this was the case before this PR

When dragging a panel, you can still pick up items out of your inventory onto your mouse cursor. This probably should not be allowed.

these are all things that should be fixed in MUI2

You can no longer shift click to open covers when they are your selected item

I'm able to open the filter ui when right clicking with a filter selected in the hotbar, but that functionality was never implemented for other covers so idk what you mean exactly. Shift right-clicking prevents the ui from being opened so the NBT can cleared.

A lot of buttons feel like they are missing tooltips when they previously had tooltips.

already fixed in mui2 dev

Something is going wrong with the Multifluid hatches. I clicked a stack of 45 cells into a multifluid input, all fluid went it. I tried to grab the fluid back with the 45 cells, and only 44 cells were filled. I could repeat this several times. I then closed the GUI and reopened it, tried clicking on the 1 B of fluid with a cell, but it deleted itself.

this is now fixed

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ghzdude commented Oct 21, 2024

this pr is on hold and should not be merged until mui2 rc3 or later is released

move showAmount to GTFluidSyncHandler
use GTFluidSlot for SimpleFluidFilter
port and utilize it in MetaTileEntityFluidHatch
various fixes/improvements to MetaTileEntityFluidHatch
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