Update unittests.yml #59
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name: Run Unit Tests | |
on: | |
push: | |
branches: [ "dev" ] | |
pull_request: | |
branches: [ "dev" ] | |
workflow_dispatch: | |
env: | |
CARGO_TERM_COLOR: always | |
LINUX_64_TARGET: x86_64-unknown-linux-gnu | |
jobs: | |
unittests_linux_x86_64: | |
runs-on: ubuntu-latest | |
steps: | |
- name: π Initialize git | |
uses: actions/checkout@v4 | |
- name: π Initialize submodules | |
run: git submodule update --init --recursive | |
- uses: Swatinem/rust-cache@v2 | |
with: | |
workspaces: "./addons/glecs/rust/glecs" | |
cache-on-failure: true | |
- name: π¦ Update Rust | |
env: | |
TARGET: ${{ env.LINUX_64_TARGET }} | |
run: | | |
rustup update | |
rustup target add ${TARGET} | |
- name: π¦ Build Rust code | |
run: | | |
cargo build \ | |
--manifest-path ./addons/glecs/rust/glecs/Cargo.toml \ | |
--features compile_bindings \ | |
--target-dir ./addons/glecs/bin | |
# Copy library for use in test suite | |
cp ./addons/glecs/bin/${TARGET}/release ./addons/glecs/bin/debug -r | |
- name: π€ Setup Godot | |
uses: chickensoft-games/setup-godot@v1 | |
with: | |
# Version must include major, minor, and patch, and be >= 4.0.0 | |
version: 4.2.1 | |
mono: false | |
# This shouldn't be needed because the important files from .godot are | |
# included, but we run the import process just in case. | |
- name: π§ Run Godot import | |
run: | | |
godot --headless --editor --quit-after 100 | |
- name: βοΈ Run unittests | |
run: | | |
godot -s res://addons/gut/gut_cmdln.gd --headless -gdir="res://unittests" -gexit | |
- name: Cache compiled library | |
uses: actions/cache/[email protected] | |
with: | |
# A list of files, directories, and wildcard patterns to cache and restore | |
path: ./addons/glecs/bin/${{ env.TARGET }}/release | |
# An explicit key for restoring and saving the cache | |
key: glecslib.${{ env.TARGET }} | |
# An optional boolean when enabled, allows windows runners to save or restore caches that can be restored or saved respectively on other platforms | |
enableCrossOsArchive: true | |
update_nightly: | |
needs: unittests_linux_x86_64 | |
runs-on: windows-latest | |
steps: | |
- name: π Run only if new commits were pushed | |
if: ${{ github.action }} != "push" | |
run: | | |
exit 0 | |
- name: π Initialize git | |
uses: actions/checkout@v4 | |
- name: π§ Load compiled library, Linux x86_64 | |
uses: actions/cache/[email protected] | |
with: | |
# A list of files, directories, and wildcard patterns to cache and restore | |
path: ./addons/glecs/bin/${{ env.LINUX_64_TARGET }}/release | |
# An explicit key for restoring and saving the cache | |
key: glecslib.${{ env.LINUX_64_TARGET }} | |
# An optional boolean when enabled, allows windows runners to save or restore caches that can be restored or saved respectively on other platforms | |
enableCrossOsArchive: true | |
- name: π€ Setup Godot | |
uses: chickensoft-games/setup-godot@v1 | |
with: | |
# Version must include major, minor, and patch, and be >= 4.0.0 | |
version: 4.2.1 | |
mono: false | |
- name: π£ββοΈ Convert dev plugin to nightly format | |
run: | | |
godot -s ./addons/glecs/_build_for_nightly.gd | |
- name: π Clone nightly branch | |
env: | |
REPO: ${{ github.repository }} | |
run: | | |
git clone ${{ github.repository }} ../nightly -b nightly | |
- name: π¨οΈ Copy dev branch plugin to nightly branch | |
run: | | |
cp ./addons/glecs/ ../nightly | |
- name: π€ Commit to nightly branch | |
run: | | |
cd ../nightly | |
git commit --all -m "AUTO ${{ github.event.head_commit.message }}" |