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Fixes vests using the incorrect sprites for Greys (ParadiseSS13#21505)
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* fix lollers

* mmm bazinga
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ArcZelf authored Jul 2, 2023
1 parent 7826256 commit 4c928af
Showing 1 changed file with 9 additions and 0 deletions.
9 changes: 9 additions & 0 deletions code/modules/clothing/suits/armor_suits.dm
Original file line number Diff line number Diff line change
Expand Up @@ -18,6 +18,9 @@
/obj/item/clothing/suit/armor/vest
name = "armor"
desc = "An armored vest that protects against some damage."
sprite_sheets = list(
"Grey" = 'icons/mob/clothing/species/grey/suit.dmi'
)
icon_state = "armor"
item_state = "armor"
blood_overlay_type = "armor"
Expand Down Expand Up @@ -86,6 +89,9 @@
/obj/item/clothing/suit/armor/vest/blueshield
name = "blueshield's security armor"
desc = "An armored vest with the badge of a Blueshield Lieutenant."
sprite_sheets = list(
"Grey" = 'icons/mob/clothing/species/grey/suit.dmi'
)
icon_state = "blueshield"
item_state = "blueshield"

Expand Down Expand Up @@ -350,6 +356,9 @@
/obj/item/clothing/suit/armor/vest/det_suit
name = "armor"
desc = "An armored vest with a detective's badge on it."
sprite_sheets = list(
"Grey" = 'icons/mob/clothing/species/grey/suit.dmi'
)
icon_state = "detective-armor"
item_state = "armor"
blood_overlay_type = "armor"
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