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pulse demon reopened PR (ParadiseSS13#21969)
* proof-of-concept implementation * clear being_hijacked on death * it glows in the dark * oops * machinery interactions and some fixes * consistency, correctness, fixes * stop usage of the \the text macro * list inits in Initialize * fix control flow spacing * review compliance * event code and some tweaks * upgradable spell abilities and some tweaks * how did that happen * cycle cameras spell * stat upgrades (no sprites for now) * tweaking * sounds * jecties code * more tweaks and fixes * some review stuff * alt-click user param and charger icon fix * Remove unused default amounts in objectives * Comply with sirryan review (part 1) * Move isapc definition * Add autodoc comments to all pulse_demon vars * Give random number in name on init * Fix merge conflicts * Remove pulse demon from traitors on Destroy * Fix mulebot relaymove override * Fix airlock TGUI actions * Fix loop over mobs in cablehop * Attempt to fix overload runtime * Half-fix gun cooldown issue * Fix chat related issues * Attempt to fix overload runtime (take 2) * Make ion projectiles collide * Tweak pulse demon speed * Make demon survive loc being deleted * Send message when saved by self-sustaining * Fix vv_edit_var for charge * Stop people disabling hijacked bots * Make demon lose more health when not on wires * Increase costs of stat upgrades * Allow demon to change its drain speed * Stop demon obliterating xenos * Comply with review (partial) * Fix issues pointed out in reviews * Allow demon to drain charge of reachable items * Adjust volume of demon sounds * Improve cell interactions * Bump up event weight (for testmerge) * Give pulse demon a highlight section on orbit menu * Give demon an experimental soft-counter to insuls * Reduce volume of most common sounds (again) * Update demon cable overlay when required * Stop AI using its tracking ability on pulse demons * Add wizard spawner for pulse demon * Tweak EMP behaviour and numbers * Clear references in Destroy * Make appear on end of round credits even when dead * Prevent pulse demon from detonating cyborgs * Generalise insulated structure check * Clean up remaining review requests * Add new sprites * some addressed reviews * Typepath changes, GC fixes * I blame charlie * good enough * die or something * Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm Co-authored-by: Luc <[email protected]> * Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_interactions.dm Co-authored-by: Luc <[email protected]> * Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_interactions.dm Co-authored-by: Luc <[email protected]> * even more changes * final tweaks * what * Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_interactions.dm Co-authored-by: Henri215 <[email protected]> * Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_abilities.dm Co-authored-by: Henri215 <[email protected]> * Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm Co-authored-by: Henri215 <[email protected]> * Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm Co-authored-by: Henri215 <[email protected]> * bam * Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm Co-authored-by: DGamerL <[email protected]> * Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm Co-authored-by: DGamerL <[email protected]> * Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm Co-authored-by: DGamerL <[email protected]> * Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm Co-authored-by: DGamerL <[email protected]> * Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm Co-authored-by: DGamerL <[email protected]> * to_chatn't * deconflicted --------- Co-authored-by: unknownuser782 <[email protected]> Co-authored-by: Luc <[email protected]> Co-authored-by: Henri215 <[email protected]> Co-authored-by: DGamerL <[email protected]>
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