This is a Work in progress. the majority of example puzzles work (except rigid bodies, sounds)
But if this project is interesting to you, consider contributing! Making a new implementation of PuzzleScript is a huge undertaking. I look forward to making puzzles with you.
- Stumper test puzzle
- Simple Block Pushing Game
- EYE EYE EYE
- Match 3 Block Push
- Block Faker
- constellation z
- Kettle
- Lime Rick
- Match 3 Block Push
- Microban
- neko puzzle
- Notsnake
- Octat
- Zen Puzzle Garden
- Soliquid
- Watch Your Step
- Simple Block Crushing Game
- I Have No Mouth, And I Must Create Blocks On All Sides Of Me
- Stairways
- Enqueue
- 🍡 -ooo- 🍡
- Path lines
- zoom test
- Wall Clip
If you have a puzzle you would like to add to the test suite you can add the puzzle to the puzzles/
directory with the .puzz
extension and add a test solution to the runnerTest.c
test file. Look at test_runs_stumper
for a simple example.
A C implementation of the PuzzleScript language and runtime
It has a number of renders you can use:
check
, flex
, bison
, gcc
, sdl2
, raylib
brew install check flex bison gcc
make
make check
The language design is from increpare and everyone that contributed to puzzlescript and the puzzles
Original Puzzlescript implementation: https://github.com/increpare/PuzzleScript
Thanks for inspiring me with the line in the FAQ saying:
it'd be too much fuss to keep a separate C implemention of PuzzleScript synchronised with the main one. But if you want to try to do so, knock yourself out : )
I use a number of puzzles to test my parsing and rule application work correctly, thanks to those puzzle creators I am happy to remove any puzzles you wish I didn't copy.