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C engine for running puzzlescript games outside of the browser

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Disclaimer before you continue

This is a Work in progress. the majority of example puzzles work (except rigid bodies, sounds)

But if this project is interesting to you, consider contributing! Making a new implementation of PuzzleScript is a huge undertaking. I look forward to making puzzles with you.

Puzzles known to work

  • Stumper test puzzle
  • Simple Block Pushing Game
  • EYE EYE EYE
  • Match 3 Block Push
  • Block Faker
  • constellation z
  • Kettle
  • Lime Rick
  • Match 3 Block Push
  • Microban
  • neko puzzle
  • Notsnake
  • Octat
  • Zen Puzzle Garden
  • Soliquid
  • Watch Your Step
  • Simple Block Crushing Game
  • I Have No Mouth, And I Must Create Blocks On All Sides Of Me
  • Stairways
  • Enqueue
  • 🍡 -ooo- 🍡
  • Path lines
  • zoom test
  • Wall Clip

Contributing puzzle tests

If you have a puzzle you would like to add to the test suite you can add the puzzle to the puzzles/ directory with the .puzz extension and add a test solution to the runnerTest.c test file. Look at test_runs_stumper for a simple example.

Puzzle Engine

A C implementation of the PuzzleScript language and runtime

It has a number of renders you can use:

2d

2d Puzzle

3d

3d Puzzle

Text Only

Text Puzzle

Required libs

check, flex, bison, gcc, sdl2, raylib

Mac build instructions

brew install check flex bison gcc
make

Run tests

make check

Acknowledgements

The language design is from increpare and everyone that contributed to puzzlescript and the puzzles

Original Puzzlescript implementation: https://github.com/increpare/PuzzleScript

Thanks for inspiring me with the line in the FAQ saying:

it'd be too much fuss to keep a separate C implemention of PuzzleScript synchronised with the main one. But if you want to try to do so, knock yourself out : )

I use a number of puzzles to test my parsing and rule application work correctly, thanks to those puzzle creators I am happy to remove any puzzles you wish I didn't copy.

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