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parries don't cut npcs in half #3405

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Jun 19, 2023
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4 changes: 4 additions & 0 deletions code/game/objects/weapons.dm
Original file line number Diff line number Diff line change
Expand Up @@ -63,6 +63,10 @@
if(isnull(item_to_disintegrate))
return 1

//Once we have all the references, let's make sure we're not cutting an npc in half.
if(item_to_disintegrate == mob_holding_disintegrated)
return 1

if(!isnull(item_to_disintegrate) && istype(item_to_disintegrate,/obj/item/weapon/gun) && !prob(BASE_PARRY_PLASMA_DESTROY))
force_half_damage = 1

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