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MultiZ Visibility Tweaks, Toproping Removal #3432

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Aug 2, 2023
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1 change: 1 addition & 0 deletions code/game/objects/structures/signs.dm
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,7 @@
density = 0
layer = ABOVE_WINDOW_LAYER
w_class = ITEM_SIZE_NORMAL
vis_flags = VIS_HIDE

/obj/structure/sign/ex_act(severity)
switch(severity)
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1 change: 1 addition & 0 deletions code/modules/economy/ATM.dm
Original file line number Diff line number Diff line change
Expand Up @@ -13,6 +13,7 @@
anchored = 1
use_power = 1
idle_power_usage = 10
vis_flags = VIS_HIDE
var/datum/money_account/authenticated_account
var/number_incorrect_tries = 0
var/previous_account_number = 0
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1 change: 1 addition & 0 deletions code/modules/halo/misc/capture_node.dm
Original file line number Diff line number Diff line change
Expand Up @@ -205,6 +205,7 @@ GLOBAL_LIST_EMPTY(capture_nodes)
var/image/faction_logo
var/fade_alpha1 = 100
var/fade_alpha2 = 0
vis_flags = VIS_HIDE

/obj/structure/capture_marker/proc/set_owner(var/new_faction)
GLOB.processing_objects.Remove(src)
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2 changes: 1 addition & 1 deletion code/modules/multiz/movement.dm
Original file line number Diff line number Diff line change
Expand Up @@ -197,7 +197,7 @@
return species.can_fall(src)

/atom/movable/proc/handle_fall(var/turf/landing)
Move(landing)
forceMove(landing)
if(locate(/obj/structure/stairs) in landing)
return 1
else
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1 change: 1 addition & 0 deletions code/modules/power/lighting.dm
Original file line number Diff line number Diff line change
Expand Up @@ -150,6 +150,7 @@ var/global/list/light_type_cache = list()
idle_power_usage = 2
active_power_usage = 20
power_channel = LIGHT //Lights are calc'd via area so they dont need to be in the machine list
vis_flags = VIS_HIDE

var/on = 0 // 1 if on, 0 if off
var/status = LIGHT_OK // LIGHT_OK, _EMPTY, _BURNED or _BROKEN
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