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Releases: HansAcker/eddn-godot

Demo 10

29 Aug 00:19
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Custom patch to Godot's JSON parser: convert whole numbers to int instead of float64. This fixes a potential problem where system IDs could map to the same number.

Updated to Godot 4.1

Demo 9

03 May 15:38
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Last release before the inevitable Grand Rewrite.

Performance improvement: inactive stars are moved into a GPU-instanced mesh (without labels).

Demo 8

23 Apr 23:55
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Dusted up space with galaxy-colored blobs. Looks different but not very nice, yet.
Increased buffer size appears to have resolved the hanging websocket. Needs investigating.
Performance issues with rendering 10000 transparent sprites remain for now.

Press "space" to start a random tour around the bubble.

Custom-built Godot runtime with resource pack obfuscation. The key is
486f6e657374204d616e66726564732055736564205368697073202620426172
Keep it secret!

Demo 7

18 Apr 04:48
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What's a few thousand nodes more among gamers. We got labels!
And presets! Press "0" to watch Robigo Runners, "1" to see Colonia, etc.
Press Ctrl + 0/1/2/3 to save a preset.

Fullscreen toggle enabled but still crashes.

I still haven't figured out point meshes in Godot, so neither fluffy galaxy nor an efficient star manager in this one. 👎

Demo 6

16 Apr 20:10
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Increased distant flare size. The websocket connect still hangs up sometimes.