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[Enhancement] Adds options for when the deku palace guard search balls will appear #866

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merged 5 commits into from
Nov 26, 2024

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lscholte
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@lscholte lscholte commented Nov 18, 2024

This addresses #860

I have added 3 options for when the deku palace guard search balls will appear:

  • An option to never show them, aligning with MM3D behaviour
  • An option to only show them at night, aligning with original N64 behaviour
  • An option to always show them, which I thought may have some value to people who may want an easier time navigating the palace without waiting until night

I am not sure if this belongs under restorations or elsewhere. It also kinda feels like it could fit under difficulty options.

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mm/2s2h/Enhancements/Restorations/DekuGuardSearchBalls.cpp Outdated Show resolved Hide resolved
mm/2s2h/Enhancements/Enhancements.h Outdated Show resolved Hide resolved
mm/2s2h/GameInteractor/GameInteractor.h Outdated Show resolved Hide resolved
@Archez
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Archez commented Nov 25, 2024

Code wise I think this is in a good spot.

Regarding Restorations vs Difficulty Options in the menu, I think I am leaning towards this being moved to Difficulty Options. That would also align with a similar setting in SoH for the child stealth guard search balls.

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I also think difficulty options makes more sense 👍 otherwise LGTM great work

mm/src/overlays/actors/ovl_En_Look_Nuts/z_en_look_nuts.c Outdated Show resolved Hide resolved
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I have moved the this enhancement to difficulty options as requested.

@lscholte lscholte force-pushed the deku-guard-search-balls branch from 3816ec1 to d93a939 Compare November 26, 2024 02:57
…into deku-guard-search-balls

# Conflicts:
#	mm/2s2h/GameInteractor/GameInteractor.h
@Archez Archez linked an issue Nov 26, 2024 that may be closed by this pull request
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@Archez Archez merged commit af0ea33 into HarbourMasters:develop Nov 26, 2024
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Deku Guard vision particles visible at night
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