This new Heaps releases contains the following major changes:
- changed h3d.Vector to be a 3 component vector (alias to h3d.col.Point), added h3d.Vector4
- unified all buffers (index, vertex, managedbuffer) into a single h3d.Buffer object and add a specific format to it
- unified DepthBuffer and Texture
- added ability to change vertex buffer attributes precision as part of buffer format and HMD convert
- added unified cache system with Driver.setShaderCache
- lots of graphics improvements and fixes by @clementlandrin
- fixes and improvements for DX12 driver which is now production ready
- cleanup of old deprecated code (flash, haxe3, etc.)
- compatibility with HashLink 1.14
... as well as many additional changes and fixes.
Full Changes 1.10.0...2.0