Releases: Hedgefog/cs-zombie-panic
Releases · Hedgefog/cs-zombie-panic
Zombie Panic Mod Release v1.4.3
Fixes:
- Fixed handgrenade respawn
- Fixed handgrenade and satchel errors
Zombie Panic Mod Release v1.4.2
Additions and improvements:
- Add ambient_generic reset
Zombie Panic Mod Release v1.4.1
Additions and improvements:
- Reduced shotgun spread
- Reduced shotgun range modifier
- Reduced default infection chance
- Map information is no longer showing by default
- Bots can now pick multiple secondary weapons
- Added hu localization (by regener)
Cvars:
- Added zp_mapinfo cvar
Fixes:
- Fixed satchels drop
- Fixed and optimized objective marks
- Fixed custom weapons prediction
- Fixed bots interaction with doors blocked by master
- Fixed en localization
Zombie Panic Mod Release v1.4.0
Additions and improvements:
- Infected players with symptoms can now pickup healthkit
- Healthkit is now suspends infection
- Player disconnection now affets zombie lives
- Increased flashlight consumption rate
- Bots no longer affect items respawn
- Reduced respawn control range for not visible items
- Added bodyindex property to Character API
- Added inherit property to Characters API
- Reduced weapon drop velocity
- Force disable minmodels
- Added weapon_crowbar entity
- Updated humans win message
- Increased duration for win message screen fade effect
- Improved team menu
- Added plugin to fix and improve bots behavior
Cvars:
- Added zp_healthkit_suspend_infection cvar
Fixes:
- Fixed weaponbox cleanup
- Fixed a bug when weapons overflow entities storage
- Grenades can no longer be dropped at the start of a throw
- Fixed melee hit detection
- Fixed respawn task for spectators
- Fixed respawn hints
- Fixed infected attribute updating
- Fixed weapon animations for spectators
- Fixed crosshair for spectators
- Fixed team info for spectators
- Fixed game messages on zpo_contingency map
Zombie Panic Mod Release v1.3.0
Additions and improvements:
- Removed default pain sound
- Infected players no longer bleed
- Increased fade in time for win message
- Increased objective mark max velocity
- Weapons and items are now respawnable
- Reduced pickups respawn time
- Pickups will no longer respawn when players are nearby
- Added competitive mode
- Reduced 556ar spread
Cvars:
- zombiepanic_version cvar is now visible for monitoring
- Added zp_competitive cvar
Fixes:
- Fixed win conditions for spectators
- Fixed death sound for infected players
- Fixed melee secondary attack for bots
- Fixed first shot spread calculation
- Fixed death sound on transformation
- Fixed death message icons
Zombie Panic Mod Release v1.2.0
Additions and improvements:
- Reduced crowbar damage to 25
- Added crowbar knockback
- Zombie lives are now related to the number of survivors
- Zombies number are now related to the number of survivors
- Added chooseteam command for spectators
- Zombies no longer respawn after round ends
- Magnum no longer eject brass when shooting
- Added blink effect at the end of the transformation
- Added unselectable characters support
Cvars:
- Added zp_zombie_lives_per_player cvar
Fixes:
- Fixed client crashes related to weapon icon names
- Fixed crosshair flickering
- Fixed zombie vision external fade handling
- Fixed zombie vision fade effect when respawning
Zombie Panic Mod Release v1.1.0
zombiepanic-110 changelog moved to the zombiepanic.inc
Zombie Panic Mod Release v1.0.0
zombiepanic-100 Release fixes (#60)
Zombie Panic Mod Release v0.9.5
Merge pull request #2 from Hedgefog/master Build workflow fix