Releases: HeisenBugDev/QuantumCraft
Releases · HeisenBugDev/QuantumCraft
Balancing Bugs
Just balancing out some of the mod and bug fixes.
I heard you like power storage...
- Shift-clicking in all guis.
- New GUIs for ALL machines.
- Multitool stuff: shift right click on a machine to drop it and keep its power.
- Upgrade stuff: Dematerializer supports overclock upgrades. To add them, shift-right click on the machine with the upgrade. To remove, shift right click with an empty hand.
- Quantum Capacitors. There are 5 tiers: Basic to Insane. They are simply a battery! Put anywhere on your energy net to use.
- The Capacitors support injecting/extraction of power like the injector and extractor.
- Tons of code cleanup.
- Changed over to ForgeGradle for building jars. We build universial, src, deobf, and javadoc.
- A debug system. This will require you to add a small extra mod to be able to play but makes it easier for us to help you with problems.
- Redstone control for all. Send a redstone signal to turn OFF!
- Bad jokes in code.
- Secret stuff that's not ready yet.
MINING MACHINES AND STUFF!
- ION Tunneler
- ION Scanner
- ION Harvester
- Textures
- De-materializer upgrades
See #97 for info about the ION system.
Whoops
Fix problem with server crashing with the mod.
Failure
We hunter forgot an ION Forge recipe.
Mother of releases...
So we did stuff. Here's a simple list of it. If you want more detail you can look at git log for 0.4.2..0.5.0 and that will show you all 211 commits. So, without further ado, read!
- Sneak peak of the new GUIs in the Quantum Energy Injector.
- Fix Injector and Extractor bugs.
- General code clean up.
- Quantum Electrifier! Turns QEU (Quantum Energy Unit) to BC MJ's
- Quantum De-Electrifier. Instead of -> it's <-
- Disable BC dependent features if BC is not there.
- Ore rendering.
- More GUI work (mostly injector).
- Beta features! (Config option to enable stuff that we're working on)
- Fix the Quantum ENet
- Better messages in logs
- Textures!
- ION Forge. Super fast, double smelter that costs 3 QEU per block to smelt. But it's FAST.
- Quantum Fiber Wire rendering! It looks pretty now.
- Recipes (More info on wiki soon)
Tools! We've been busy.
You may need to delete your config file.
Download at http://adf.ly/U28mW
Changelog for users:
- Quantum Sword (only works when powered)
- Quantum Pickaxe (only works when powered and will not work on sand, dirt, grass)
- Quantum Shovel (powered shovel)
- Quantum Axe (only works when powered and will not work on sand, dirt, grass)
- Quantum Tools get fancy textures
- Location card better wording on tooltip
- Location card changes to a different item that has a texture to show that it is full. To get a blank card just craft it by itself in a crafting table.
- Move config stuff around. You may need to delete your config file.
- Portable capicator (it's a battery). Currently no textures and no damage bar.
- Begin working on an upgrade system. Notice that I said BEGIN. It doesn't work yet.
- Tools will show their power level in the damage bar. When you craft an item it will be empty and have damage bar. Charge it up in a Quantum Energy Injector to get it to work.
- Quantum Energy Extractor for taking power out of chargable stuff. This is not done yet!
Changelog for coders/power users:
676f88d update triggers
0bf6b37 Finish sword fixes #50 fixes #61
c40e82a have fun with 5 uses….
66fb2b6 Finish quantum shovel
020e9d5 finish pick
b568898 finish axe
6874090 simple empty method and new setdamage
a02cda2 set to max energy so that we don't have to do weird conversion
ae1256d make it render the damage when done
c430552 that was pointless
0244e5c clean up
df5ae01 Keep item from breaking when out of power
2d7bc23 Add interface to help force methods to be created. (I forgetz a lotz)
65214cf Support tools
a569ae2 unneeded update packets
deb8e7c Slight refactor of Block_____, moving the activated part to BlockMachine adding small upgrade system (upgrade items), when you rclick the injector it puts the upgrade into a special part of the GUI (NOT A SLOT), only way to take it out is breaking the machine ATM. injector only has 1 upgrade slot (redoing the GUIs will include more upgrade slots) more upgradable machines will be available soon.
b61add6 Add the portable capactitor. damage values HATE ME. the energy value is stored in NBT but it doesnt show the damage bar.....
044f551 made a tools package + removing tools from the Loader because they are broken. POSTPOPING TOOLS
a59e6cb Fix the crafting and more shuffling around. DELETE YOUR CONFIG FILE
2c8d00c Add a second item for blank location card. FIXES #27
6f855f5 Update to forge .828
4490545 Update releaseInstructions.txt
87a084d Fixes #43 That was too simple. God dang it I just jinked myself.
487d6f1 Made the QEI front texture different from QEE's
9457eb4 fixed #48 TEXTURES!
0ea433d Debug printlns not needed now
a8845fd Update README.md
e8c2175 Update README.md
173511e power in damage is now 1-1001 now 0-1000
dc70518 EExtractor now moves the item to output slot after processing.
4cc4985 Other tools done
3dcd429 Make the sword actually a sword
7eb4dcd add QEE texture + some gui tweaking
7e4af4e add Energy Extractor (needs a new gui)
2eddf35 See ya
c7d3db2 Add Quantum Sword, change the way the injector works + NBT Source List saving
1c8e4c0 Add fibrewire textures, still have to do the rendering
c08e14c Some formatting
b9f2996 We don't need that, and let's hope this ignores stuff.
f2cb8f0 ehh, it's still not functional
a54b632 I'd reccomend you NOT place the electrifier
89c80c6 Hardness stuff
72156c6 Efficency or however it's spelled
cbce7f6 No longer have to change version numbers in other places. @VERSION@ To the rescue!
906e41c Will it work?
478ac54 Update build scripts
ccebd47 Update build script
db1dd6f Work on the Electrifier. DOES NOT FUNCTION CURRENTLY!
de92785 Quick thank you
e90931d Add in a tile and packet and block. Checking in before setting up BC stuff to prevent loss of code.
5ad4629 Update release instructions
edd926c Finish 0.4.1 I named prev version wrong. It should have been 0.4.0 NOT 0.4 complicated build script stuff involved.
676f88d update triggers
0bf6b37 Finish sword fixes #50 fixes #61
c40e82a have fun with 5 uses….
66fb2b6 Finish quantum shovel
020e9d5 finish pick
b568898 finish axe
6874090 simple empty method and new setdamage
a02cda2 set to max energy so that we don't have to do weird conversion
ae1256d make it render the damage when done
c430552 that was pointless
0244e5c clean up
df5ae01 Keep item from breaking when out of power
2d7bc23 Add interface to help force methods to be created. (I forgetz a lotz)
65214cf Support tools
a569ae2 unneeded update packets
deb8e7c Slight refactor of Block_____, moving the activated part to BlockMachine adding small upgrade system (upgrade items), when you rclick the injector it puts the upgrade into a special part of the GUI (NOT A SLOT), only way to take it out is breaking the machine ATM. injector only has 1 upgrade slot (redoing the GUIs will include more upgrade slots) more upgradable machines will be available soon.
b61add6 Add the portable capactitor. damage values HATE ME. the energy value is stored in NBT but it doesnt show the damage bar.....
044f551 made a tools package + removing tools from the Loader because they are broken. POSTPOPING TOOLS
a59e6cb Fix the crafting and more shuffling around. DELETE YOUR CONFIG FILE
2c8d00c Add a second item for blank location card. FIXES #27
6f855f5 Update to forge .828
4490545 Update releaseInstructions.txt
87a084d Fixes #43 That was too simple. God dang it I just jinked myself.
487d6f1 Made the QEI front texture different from QEE's
9457eb4 fixed #48 TEXTURES!
0ea433d Debug printlns not needed now
a8845fd Update README.md
e8c2175 Update README.md
173511e power in damage is now 1-1001 now 0-1000
dc70518 EExtractor now moves the item to output slot after processing.
4cc4985 Other tools done
3dcd429 Make the sword actually a sword
7eb4dcd add QEE texture + some gui tweaking
7e4af4e add Energy Extractor (needs a new gui)
2eddf35 See ya
c7d3db2 Add Quantum Sword, change the way the injector works + NBT Source List saving
1c8e4c0 Add fibrewire textures, still have to do the rendering
c08e14c Some formatting
b9f2996 We don't need that, and let's hope this ignores stuff.
f2cb8f0 ehh, it's still not functional
a54b632 I'd reccomend you NOT place the electrifier
89c80c6 Hardness stuff
72156c6 Efficency or however it's spelled
cbce7f6 No longer have to change version numbers in other places. @VERSION@ To the rescue!
906e41c Will it work?
478ac54 Update build scripts
ccebd47 Update build script
db1dd6f Work on the Electrifier. DOES NOT FUNCTION CURRENTLY!
de92785 Quick thank you
e90931d Add in a tile and packet and block. Checking in before setting up BC stuff to prevent loss of code.
5ad4629 Update release instructions
edd926c Finish 0.4.1 I named prev version wrong. It should have been 0.4.0 NOT 0.4 complicated build script stuff involved.
Version # Problem/Ignore Me
Should've been 0.4.0 not 0.4
Big problem with build script when it is 0.4
It is now 0.4.1
Ignore me
Get the best out of stuff
Changelog:
- Bug fixes and framework
- New machine De-materializer
- Textures
- Rotation stuff
WHY CAN'T I FRIGGIN UPDATE THE VERSION NUMBERS CORRECTLY OMG!!!!!
Dislocate the bounds of reality.
Changelog:
- Energy net (interface stuff, no blocks and stuff)
- Quantum Dislocator
- Glowing ORE! OMG I AM SO HAPPY ABOUT THIS!