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This allows for slightly more flexibility compared to the fallback system and manual Hop calls. Depending on the circumstances it may also eliminate server dependence because unlike with the hopping approach no game server connection would be made prior to the decision.
Main problem: handling conflicts between different plugins / handlers
The text was updated successfully, but these errors were encountered:
This allows for slightly more flexibility compared to the fallback system and manual Hop calls. Depending on the circumstances it may also eliminate server dependence because unlike with the hopping approach no game server connection would be made prior to the decision.
Main problem: handling conflicts between different plugins / handlers
The text was updated successfully, but these errors were encountered: