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MOZ_hubs_components Changelog
Robert Long edited this page Oct 1, 2019
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2 revisions
- Point and Spotlights with a range of 0 will no longer have their decay set to 0. Decay will always be set to 2, regardless of range.
- MOZ_hubs_components was mistakenly being exported under
node.extras.gltfExtensions.MOZ_hubs_components
due to an error in the GLTFExporter. This version corrects that error. The extension is now in it's proper place undernode.extensions.MOZ_hubs_components
. - The
scene-preview-camera
object is now exported with thescene-preview-camera
component. You should no longer rely on the node name:scene-preview-camera
and instead search for the node with thescene-preview-camera
component.
- The
nav-mesh
andheightfield
components no longer are placed on the same object. An additionaltrimesh
component can be used instead of theheightfield
component for scene collision geometry.
- Components are moved from
node.extensions.HUBS_components
tonode.extensions.MOZ_hubs_components
and the extension version can be found undergltfRoot.extensions.MOZ_hubs_components.version