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Pacman Clock with Weather Temperature and Color Customizations

"For the moment the code is in French, I will make a second version in English."

Description

This project uses an ESP32 board and a 64x64 LED matrix display. While running a game demo in the background, the clock, date, and game map can be customized via a web page, allowing you to change colors and adjust brightness.

Required Hardware

  • ESP32 30 Pin Board
  • 64x64 LED Matrix Display HUB75 (Compatible with the ESP32-HUB75-MatrixPanel-I2S-DMA library)

Libraries Used

  • ESP32-HUB75-MatrixPanel-I2S-DMA: for displaying on the LED matrix screen.
  • WiFiConnect: for managing Wi-Fi connection.
  • CWDateTime: for managing time and date.
  • HTTPClient: for fetching weather data from the OpenWeatherMap API.
  • Preferences: for managing the saving of settings (such as colors and brightness).
  • ezTime: for handling time zones and synchronizing time.

Features

  • Background Game Demo: A Pacman game demo with ghosts runs in the background of the screen.
  • Automatic Brightness Adjustment: The screen brightness is automatically adjusted based on the time to save energy.
  • Web Page Customization: You can modify the colors of the clock, date, and game map.
  • Brightness Adjustment: The screen brightness can be adjusted via the web page.
  • Settings Saving: All settings, including colors and brightness, are saved even after a board restart.

Notes

  • The screen brightness is automatically adjusted based on the time to save energy.
  • This project was created based on the GitHub projects "ClockWise" by jnthas and Otis Irachi.

License

This project is under the MIT License, which means you are free to use, modify, and distribute it according to the license terms.

Author

HypoGluco November 2024

Reminder for "ESP32-HUB75-MatrixPanel-I2S-DMA"

  • Modify the pins in the "esp32-default-pins.hpp" file for the 64x64 screen. Without this modification, the screen will not work.
  • Path to the pin configuration file: C:\Users\*****\Documents\Arduino\libraries\ESP32_HUB75_LED_MATRIX_PANEL_DMA_Display\src\platforms\esp32\esp32-default-pins.hpp

Pin Configuration

Modify the "esp32-default-pins.hpp" file to define the pins used to connect the LED screen. Default configuration example:

#pragma once

#define R1_PIN_DEFAULT  25
#define G1_PIN_DEFAULT  26
#define B1_PIN_DEFAULT  27
#define R2_PIN_DEFAULT  14
#define G2_PIN_DEFAULT  12
#define B2_PIN_DEFAULT  13

#define A_PIN_DEFAULT   23
#define B_PIN_DEFAULT   19
#define C_PIN_DEFAULT   5
#define D_PIN_DEFAULT   17
#define E_PIN_DEFAULT   18 // IMPORTANT: Change to a valid pin if using a 64x64px panel.

#define LAT_PIN_DEFAULT 4
#define OE_PIN_DEFAULT  15
#define CLK_PIN_DEFAULT 16

clideo_editor_e4a88279bb0a4729a9b3fddc98d6e7ff.mp4

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