GHUnit is a test framework for Objective-C (Mac OS X 10.5 and above and iPhone 3.x and above). It can be used with SenTestingKit, GTM or all by itself.
For example, your test cases will be run if they subclass any of the following:
- GHTestCase
- SenTestCase
- GTMTestCase
The goals of GHUnit are:
- Runs unit tests, allowing you to breakpoint and interact with the XCode Debugger.
- Ability to run from Makefile's or the command line.
- Run tests in parallel.
- Allow testing of UI components.
- View metrics; Search and filter tests; View logging by test case.
- Show stack traces and useful debugging information.
- Be embeddable as a framework (using @rpath) for Mac OSX apps, or as a static library in your iPhone projects.
Future plans include:
- Mocks (maybe integrate OCMock?)
GHTestCase
is the base class for your tests.
-
Tests are defined by methods that start with
test
, take no arguments and return void. For example,- (void)testFoo { }
-
Your setup and tear down methods are
- (void)setUp;
and- (void)tearDown;
. -
Your class setup and tear down methods are
- (void)setUpClass;
and- (void)tearDownClass;
. -
By default tests are run on a separate thread. For a UI test or to run on the main thread, implement:
- (BOOL)shouldRunOnMainThread { return YES; }
For questions and discussions see the GHUnit Google Group
There are two options. You can install it globally in /Library/Frameworks or with a little extra effort embed it with your project.
- Copy
GHUnit.framework
to/Library/Frameworks/
- Add a
New Target
. SelectCocoa -> Application
. Name itTests
(or something similar). - In the
Target 'Tests' Info
window,General
tab:- Add a linked library, under
Mac OS X 10.X SDK
section, selectGHUnit.framework
- If your main target is a library: Add a linked library, and select your main target.
- If your main target is an application, you will need to include these source files in the
Test
project manually. - Add a direct dependency, and select your project. (This will cause your application or framework to build before the test target.)
- Add a linked library, under
- Copy GHUnitTestMain.m into your project and include in the Test target.
- Now create a test (either by subclassing
SenTestCase
orGHTestCase
), adding it to your test target. (See example test case below.) - By default, the Tests-Info.plist file includes
MainWindow
forMain nib file base name
. You should clear this field. - (Optional) Install Makefile (see instructions below)
-
Add a
New Target
. SelectCocoa -> Application
. Name itTests
(or something similar). -
In the Finder, copy
GHUnit.framework
to your project directory (maybe in MyProject/Frameworks/.) -
In the
Tests
target, add theGHUnit.framekwork
files (from MyProject/Frameworks/). It should now be visible as aLinked Framework
in the target. -
In the
Tests
target, under Build Settings, add@loader_path/../Frameworks
toRunpath Search Paths
(Under All Configurations) -
In the
Tests
target, addNew Build Phase
|New Copy Files Build Phase
.- Change the Destination to
Frameworks
. - Drag
GHUnit.framework
into the the build phase - Make sure the copy phase appears before any
Run Script
phases
- Change the Destination to
-
Copy GHUnitTestMain.m into your project and include in the Test target.
-
If your main target is a library:
- In the
Target 'Tests' Info
window,General
tab:- Add a linked library, and select your main target; This is so you can link your test target against your main target, and then you don't have to manually include source files in both targets.
- In the
-
If your main target is an application, you will need to include these source files to the
Test
project manually. -
Now create a test (either by subclassing
SenTestCase
orGHTestCase
), adding it to your test target. (See example test case below.) -
By default, the Tests-Info.plist file includes
MainWindow
forMain nib file base name
. You should clear this field. -
(Optional) Install Makefile (see instructions below)
For example MyTest.m
:
#import <GHUnit/GHUnit.h>
@interface MyTest : GHTestCase { }
@end
@implementation MyTest
- (BOOL)shouldRunOnMainThread {
// By default NO, but if you have a UI test or test dependent on running on the main thread return YES
}
- (void)setUpClass {
// Run at start of all tests in the class
}
- (void)tearDownClass {
// Run at end of all tests in the class
}
- (void)setUp {
// Run before each test method
}
- (void)tearDown {
// Run after each test method
}
- (void)testFoo {
GHTestLog(@"I can log to the GHUnit test console: %@", foo);
// Assert a is not NULL, with no custom error description
GHAssertNotNULL(a, nil);
// Assert equal objects, add custom error description
GHAssertEqualObjects(a, b, @"Foo should be equal to: %@. Something bad happened", bar);
}
- (void)testBar {
// Another test
}
@end
Now you should be ready to Build and Run the test target.
You should see something like:
- Optionally, you can create and and set a prefix header (
Tests_Prefix.pch
) and add#import <GHUnit/GHUnit.h>
to it, and then you won't have to include that import for every test.
Frameworks and dynamic libraries are not supported in the iPhone environment, but you can use the libGHUnitIPhone.a static library.
- Add a
New Target
. SelectCocoa Touch -> Application
. Name itTests
(or something similar). - Add some frameworks to
Linked Libraries
CoreGraphics.framework
Foundation.framework
UIKit.framework
CoreLocation.framework
(optional)
- Include the GHUnit files (from the GHUnit/iPhone Static Library download above), in your
Test
target. These files should include:- libGHUnitIPhone.a (static library)
- GHUnit header files
- GHUnit test main
- Under 'Other Linker Flags' in the
Test
target, add-ObjC
and-all_load
(-all_load
may be necessary for running on 3.0 device) - By default, the Tests-Info.plist file includes
MainWindow
forMain nib file base name
. You should clear this field. - (Optional) Install Makefile (see instructions below)
Now you can create a test (either by subclassing SenTestCase
or GHTestCase
), adding it to your test target.
For example MyTest.m
:
#import "GHUnit.h"
@interface MyTest : GHTestCase { }
@end
@implementation MyTest
- (BOOL)shouldRunOnMainThread {
// By default NO, but if you have a UI test or test dependent on running on the main thread return YES
}
- (void)setUpClass {
// Run at start of all tests in the class
}
- (void)tearDownClass {
// Run at end of all tests in the class
}
- (void)setUp {
// Run before each test method
}
- (void)tearDown {
// Run after each test method
}
- (void)testFoo {
// Assert a is not NULL, with no custom error description
GHAssertNotNULL(a, nil);
// Assert equal objects, add custom error description
GHAssertEqualObjects(a, b, @"Foo should be equal to: %@. Something bad happened", bar);
}
- (void)testBar {
// Another test
}
@end
Now you should be ready to Build and Run the Test
target.
You should see something like:
- Optionally, you can create and and set a prefix header (
Tests_Prefix.pch
) and add#import "GHUnit.h"
to it, and then you won't have to include that import for every test.
An example of an iPhone project with GHUnit test setup can be found at: MyTestable-IPhone.
Go into the "Get Info" contextual menu of your (Tests) executable (inside the "Executables" group in the left panel of XCode). Then go in the "Arguments" tab. You can add the following environment variables:
GHUNIT_CLI - Default NO; Runs tests on the command line (see Debugger Console, Cmd-Shift-R)
GHUNIT_RERAISE - Default NO; If an exception is encountered it re-raises it allowing you to crash into the debugger
GHUNIT_AUTORUN - Default NO; If YES, tests will start automatically
Go into the "Get Info" contextual menu of your (Tests) executable (inside the "Executables" group in the left panel of XCode). Then go in the "Arguments" tab. You can add the following environment variables:
Environment Variable: Default: Set to:
NSDebugEnabled NO YES
NSZombieEnabled NO YES
NSDeallocateZombies NO NO (or YES)
NSHangOnUncaughtException NO YES
NSAutoreleaseFreedObjectCheckEnabled NO YES
If Using NSDeallocateZombies=NO, then all objects will leak so be sure to turn it off when debugging memory leaks.
For more info on these varaiables see NSDebug.h
For malloc debugging:
MallocStackLogging
MallocStackLoggingNoCompact
MallocScribble
MallocPreScribble
MallocGuardEdges
MallocDoNotProtectPrelude
MallocDoNotProtectPostlude
MallocCheckHeapStart
MallocCheckHeapEach
If you see a message like:
2009-10-15 13:02:24.746 Tests[38615:40b] *** -[Foo class]: message sent to deallocated instance 0x1c8e680
Re-run (in gdb) with MallocStackLogging=YES
(or MallocStackLoggingNoCompact=YES
), then if you run under gdb:
(gdb) shell malloc_history 38615 0x1c8e680
ALLOC 0x1a9ad10-0x1a9ad6f [size=96]: thread_a024a500 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSThreadPerformPerform | -[GHTestGroup _run:] | -[GHTest run] | +[GHTesting runTest:selector:withObject:exception:interval:] | -[Foo foo] | +[NSObject alloc] | +[NSObject allocWithZone:] | _internal_class_createInstance | _internal_class_createInstanceFromZone | calloc | malloc_zone_calloc
Somewhere between runTest and NSObject alloc there may be an object that wasn't retained.
Also using MallocScribble=YES
causes the malloc library to overwrite freed memory with a well-known value (0x55), and occasionally checks freed malloc blocks to make sure the memory has not been over-written overwritten written since it was cleared.
For more info on these variables see MallocDebug
For more info on malloc_history see malloc_history
To run the tests from the command line:
- Copy the RunTests.sh file into your project directory (if you haven't already).
- In XCode:
- To the
Tests
target, AddNew Build Phase
|New Run Script Build Phase
- Enter
sh RunTests.sh
as the script. The path toRunTests.sh
should be relative to the xcode project file (.xcodeproj)!- (Optional) Uncheck 'Show environment variables in build log'
- To the
From the command line, run the tests from xcodebuild (with the GHUNIT_CLI environment variable set) :
// For mac app
GHUNIT_CLI=1 xcodebuild -target Tests -configuration Debug -sdk macosx10.5 build
// For iPhone app
GHUNIT_CLI=1 xcodebuild -target Tests -configuration Debug -sdk iphonesimulator3.0 build
If you are wondering, the RunTests.sh
script will only run the tests if the env variable GHUNIT_CLI is set.
This is why this RunScript phase is ignored when running the test GUI. This is how we use a single Test target for both the GUI and command line testing.
This may seem strange that we run via xcodebuild with a RunScript phase in order to work on the command line, but otherwise we may not have the environment settings or other XCode specific configuration right.
Follow the directions above for adding command line support.
Example Makefile's for Mac or iPhone apps:
The script will return a non-zero exit code on test failure.
To run the tests via the Makefile:
make test
The TEST
environment variable can be used to run a single test or test case.
// Run all tests in GHSlowTest
make test TEST="GHSlowTest"
// Run the method testSlowA in GHSlowTest
make test TEST="GHSlowTest/testSlowA"
You can register additional classes at runtime; if you have your own. For example:
[[GHTesting sharedInstance] registerClassName:@"MySpecialTestCase"];
The following test macros are included.
These macros are directly from: GTMSenTestCase.h prefixed with GH so as not to conflict with the GTM macros if you are using those in your project.
The description
argument appends extra information for when the assert fails; though most of the time you might leave it as nil.
GHAssertNoErr(a1, description, ...)
GHAssertErr(a1, a2, description, ...)
GHAssertNotNULL(a1, description, ...)
GHAssertNULL(a1, description, ...)
GHAssertNotEquals(a1, a2, description, ...)
GHAssertNotEqualObjects(a1, a2, desc, ...)
GHAssertOperation(a1, a2, op, description, ...)
GHAssertGreaterThan(a1, a2, description, ...)
GHAssertGreaterThanOrEqual(a1, a2, description, ...)
GHAssertLessThan(a1, a2, description, ...)
GHAssertLessThanOrEqual(a1, a2, description, ...)
GHAssertEqualStrings(a1, a2, description, ...)
GHAssertNotEqualStrings(a1, a2, description, ...)
GHAssertEqualCStrings(a1, a2, description, ...)
GHAssertNotEqualCStrings(a1, a2, description, ...)
GHAssertEqualObjects(a1, a2, description, ...)
GHAssertEquals(a1, a2, description, ...)
GHAbsoluteDifference(left,right) (MAX(left,right)-MIN(left,right))
GHAssertEqualsWithAccuracy(a1, a2, accuracy, description, ...)
GHFail(description, ...)
GHAssertNil(a1, description, ...)
GHAssertNotNil(a1, description, ...)
GHAssertTrue(expr, description, ...)
GHAssertTrueNoThrow(expr, description, ...)
GHAssertFalse(expr, description, ...)
GHAssertFalseNoThrow(expr, description, ...)
GHAssertThrows(expr, description, ...)
GHAssertThrowsSpecific(expr, specificException, description, ...)
GHAssertThrowsSpecificNamed(expr, specificException, aName, description, ...)
GHAssertNoThrow(expr, description, ...)
GHAssertNoThrowSpecific(expr, specificException, description, ...)
GHAssertNoThrowSpecificNamed(expr, specificException, aName, description, ...)
If you want to use a custom application delegate in your test environment, you should subclass GHUnitIPhoneAppDelegate:
@interface MyTestApplicationDelegate : GHUnitIPhoneAppDelegate { }
@end
Then in GHUnitIPhoneTestMain.m:
retVal = UIApplicationMain(argc, argv, nil, @"MyTestApplicationDelegate");
I am looking into removing this dependency but this will work in the meantime.
You can also use GHUnit with SenTestCase, for example:
#import <SenTestingKit/SenTestingKit.h>
@interface MyTest : SenTestCase { }
@end
@implementation MyTest
- (void)setUp {
// Run before each test method
}
- (void)tearDown {
// Run after each test method
}
- (void)testFoo {
// Assert a is not NULL, with no custom error description
STAssertNotNULL(a, nil);
// Assert equal objects, add custom error description
STAssertEqualObjects(a, b, @"Foo should be equal to: %@. Something bad happened", bar);
}
- (void)testBar {
// Another test
}
@end
For integrating with Hudson (and generating JUnit XML) see HUDSON-HOWTO; Thank mikelaurence and precipice for their work on this!
There should be working Makefile's in Project and Project-IPhone directories.
GHUnit was inspired by and uses parts of GTM (google-toolbox-for-mac) code, most from UnitTesting.