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american fuzzy lop (copy of the source code for easy access)

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docs/README
# 下一个种子输入策略:
1. 优先考虑s(i)最小的路径i的输入
2. 优先考虑f(i)最小的路径i的输入
其中s(i)是路径i的模糊次数,f(i)是能量,在fuzz.c文件的update_bitmap_score函数中修改

# 能量分配:
在fuzz.c文件的calculate_score函数中修改

# fuzzone函数
fuzzone函数中calculate_score函数得到pref_score作为seed的得分,根据pref_score得分进入common_fuzz_stuff函数(
-》save_if_interesting->...->updata_bitmap_score函数),updata_bitmap_score函数对新路径,对合适的种子进行标记为favorite
在fuzzone函数中,不合适的种子进入abandon_entry,从而不会被fuzz。

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