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Bump version to 1.6.0
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IceCreamYou committed Apr 16, 2018
1 parent 3db76ff commit 3290895
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2 changes: 2 additions & 0 deletions .gitignore
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node_modules
package-lock.json
2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -24,7 +24,7 @@ You then have access to the `THREE.Terrain` object. (Make sure the `three.js`
library is loaded first.)

The latest releases of this project have been tested with three.js
[r86](https://github.com/mrdoob/three.js/releases/tag/r86).
[r91](https://github.com/mrdoob/three.js/releases/tag/r91).

### Procedurally Generate a Terrain

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2 changes: 1 addition & 1 deletion bower.json
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{
"name": "THREE.Terrain",
"version": "1.5.0",
"version": "1.6.0",
"main": "build/THREE.Terrain.min.js",
"ignore": [
"node_modules"
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2 changes: 1 addition & 1 deletion build/THREE.Terrain.js
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/**
* THREE.Terrain.js 1.5.0-20180326
* THREE.Terrain.js 1.6.0-20180415
*
* @author Isaac Sukin (http://www.isaacsukin.com/)
* @license MIT
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4 changes: 2 additions & 2 deletions build/THREE.Terrain.min.js

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2 changes: 1 addition & 1 deletion package.json
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{
"name": "three.terrain.js",
"version": "1.5.0",
"version": "1.6.0",
"description": "Extends the Three.js web-based 3D graphics framework to support generating random terrains and rendering terrain from predetermined heightmaps.",
"homepage": "https://github.com/IceCreamYou/THREE.Terrain",
"bugs": "https://github.com/IceCreamYou/THREE.Terrain/issues",
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